Checked daily · 89 projects

Recompiled Games List: Every Native PC Port (Oct 2026)

Old console games that fans have turned into native PC programs, by recompiling or decompiling the original code. Grouped by console, with each project's status and the date we last checked it.

Short answerUpdated

We track 89 projects across 12 consoles. 69 are playable today (stable or beta); the rest are early or offline. Every one of them needs game files from your own copy: the projects ship code, not games, and we never link to game files.

New this week

GameConsoleProjectMethodStatusAddedDetails
Mario Kart Wii
Mario Kart Wii recomp
WiiKartPadStatic recompilationBetaGuide →
The Darkness
The Darkness recomp
Xbox 360EstacadoStatic recompilationBetaProject ↗
Ninja Gaiden II
Ninja Gaiden II recomp
Xbox 360Ninja's DawnStatic recompilationOfflineProject ↗
New Super Mario Bros. Wii
New Super Mario Bros. Wii recomp
WiiNSMB Wii Multiplayer RecompilationStatic recompilationBetaProject ↗
Castlevania: Symphony of the Night (Xbox Live Arcade)
Castlevania: Symphony of the Night recomp
Xbox 360NocturneRecompStatic recompilationWorkingProject ↗
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night recomp
PS1SymphonyRecompStatic recompilationBetaGuide →

N64 recompiled games 14

Full N64 recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Banjo-Kazooie
Banjo-Kazooie recomp
N64Recomp-based native port with RT64 rendering, widescreen, high frame rates and mods; v1.0.x releases. Needs your own copy of the game.
N64Banjo: RecompiledStatic recompilationWorkingProject ↗
Donkey Kong 64
Donkey Kong 64 recomp
N64Recomp port with the RT64 renderer: widescreen, high frame rates, in-game menus and gyro aim. Not built from the DK64 decomp, though it uses its research. Needs your own copy.
N64Donkey Kong 64: RecompiledStatic recompilationWorkingProject ↗
GoldenEye 007
GoldenEye 007 decompilation
Built from the GoldenEye decompilation. Full solo campaign and 2-4 player split-screen; pre-1.0, US ROM only. AI-assisted per README.
N64GoldenEye 007 PC PortDecompilationWorkingGuide →
Mario Kart 64
Mario Kart 64 decompilation
HarbourMasters port on libultraship; first stable 1.0.0 release in Feb 2026. Only the US version is supported. Ships no copyrighted assets; you supply your own copy.
N64SpaghettiKartDecompilationWorkingProject ↗
Paper Mario
Paper Mario decompilation
Harbour Masters port on the Paper Mario DX / pmret decompilation. 1.0 since Sep 2026; needs your own US ROM, assets extracted on first launch.
N64PaperBoatDecompilationWorkingGuide →
Star Fox 64
Star Fox 64 recomp
N64Recomp port with RT64 and mod support; v1.0.3 is the latest release. Sibling project to Starship. Needs your own copy of the game.
N64Starfox 64: RecompiledStatic recompilationWorkingProject ↗
Star Fox 64
Star Fox 64 decompilation
HarbourMasters port built on the SF64 decompilation; v2.0.0 release. Base asset extraction needs a US version; EU/JP voices can be added. Ships no copyrighted assets.
N64StarshipDecompilationWorkingProject ↗
Super Mario 64
Super Mario 64 decompilation
HarbourMasters port on libultraship; 3.0.0 adds Android and iOS. Supports US and JP versions. Ships no copyrighted assets; you supply your own copy of the game.
N64GhostshipDecompilationWorkingProject ↗
Super Mario 64
Super Mario 64 decompilation
PC port on the n64decomp source with online co-op for up to 16 players and Lua mods; regular releases (v1.5.1). Needs your own US ROM; ships no assets.
N64sm64coopdxDecompilationWorkingGuide →
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask recomp
Built with N64Recomp and the RT64 renderer; stable releases with widescreen, high frame rates and mod support. Needs your own copy of the game. Ocarina of Time support is planned.
N64Zelda 64: RecompiledStatic recompilationWorkingProject ↗
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask decompilation
Decomp-based PC port in the Ship of Harkinian family; stable releases (5.0.1) with DX11, OpenGL and Metal renderers. Ships no assets; you supply a supported copy of the game.
N642 Ship 2 HarkinianDecompilationWorkingProject ↗
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time decompilation
PC port built on the OoT decompilation and libultraship, with frequent stable releases (9.3.0) and many enhancements. Ships no assets; you supply a supported copy of the game.
N64Ship of HarkinianDecompilationWorkingProject ↗
Mystical Ninja Starring Goemon
Mystical Ninja Starring Goemon recomp
N64Recomp port with RT64, widescreen and high frame rates. Releases are still tagged dev (v0.2.0-dev). Needs your own copy of the game; Goemon's Great Adventure is planned.
N64Goemon 64: RecompiledStatic recompilationBetaProject ↗
Perfect Dark
Perfect Dark decompilation
WIP port of the PD decomp: single player and split-screen work, with mouselook, widescreen and 60 FPS. Minor bugs and occasional crashes; only CI dev builds. Needs your own copy.
N64Perfect Dark portDecompilationBetaProject ↗

PS1 recompiled games 10

Full PS1 recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Driver 2
Driver 2 decompilation
PS1 code reverse-engineered back to C, no emulation; fully playable since 2020, build 8.0 (July 2026). Needs your own discs.
PS1REDRIVER2DecompilationWorkingGuide →
Tekken 3
Tekken 3 recomp
psxrecomp-based; boots and plays with rendering, input and memory-card saves, plus a CD-audio stutter fix. Windows releases (v2.1). Needs your own copy of the USA game.
PS1Tekken3RecompStatic recompilationWorkingProject ↗
The Legend of Dragoon
The Legend of Dragoon decompilation
Java reimplementation of the disassembled PS1 code (not a matching decomp). 3.0.0 out, fully playable per README. Needs your own four US discs.
PS1Severed ChainsDecompilationWorkingGuide →
Ape Escape
Ape Escape recomp
psxrecomp showcase title; the author calls releases in-development previews with rough edges (known issues listed). Needs your own copy of the USA game.
PS1ApeEscapeRecompStatic recompilationBetaProject ↗
Castlevania: Symphony of the Night
Castlevania: Symphony of the Night recomp
Open beta (v0.5.1b) made with BlackLabelHQ's RecompOne, using the SOTN decomp for naming and patches. Widescreen, randomizer and mods; 1.0 not out yet. Needs your own copy of the USA PS1 version.
PS1SymphonyRecompStatic recompilationBetaGuide →
Crash Team Racing
Crash Team Racing decompilation
Native SDL3/OpenGL port on the CTR-ModSDK decompilation. Playtest betas (beta-7.1, July 2026) with open bugs. Needs your own NTSC-U disc image.
PS1CTR NativeDecompilationBetaGuide →
MediEvil
MediEvil recomp
Open beta (v0.2b) made with RecompOne, using the MediEvil decomp for naming and patches. Expect game-breaking bugs before 1.0. Needs your own copy of the USA PS1 version.
PS1MediEvil RecompStatic recompilationBetaProject ↗
MediEvil
MediEvil recomp
Separate psxrecomp-based project (v0.1.3, release-candidate builds). Needs your own copy of the USA game plus a retail SCPH-1001 BIOS dump; OpenBIOS is not supported.
PS1MediEvil RecompiledStatic recompilationBetaProject ↗
Silent Hill
Silent Hill decompilation
Native port compiled from the PS1 decompilation via PsyCross, AI-assisted. Fully playable per README; Linux and macOS still in progress. Needs your own copy.
PS1Silent Hill PC PortDecompilationBetaGuide →
Pepsiman
Pepsiman recomp
psxrecomp-based, browser-first (WebAssembly) v1.0 by VL.MR. The original repository now returns 404 and the official page returns 410 Gone.
PS1Pepsiman RecompiledStatic recompilationOfflineProject ↗

PS2 recompiled games 5

GameConsoleProjectMethodStatusCheckedDetails
Jak and Daxter: The Precursor Legacy (plus Jak II, Jak 3)
Jak and Daxter: The Precursor Legacy decompilation
Decompiled GOAL code rebuilt with the team's own compiler for x86-64. Jak 1 complete; Jak II and Jak 3 in beta but completable. Needs your own PS2 disc.
PS2OpenGOAL (jak-project)DecompilationWorkingGuide →
Dragon Ball Z: Budokai Tenkaichi 3
Dragon Ball Z: Budokai Tenkaichi 3 recomp
Menus and fights playable per README; no releases yet, so it must be built from source with your own copy. Linux first, macOS experimental.
PS2BT3-RecompStatic recompilationEarlyProject ↗
God of War
God of War recomp
PS2Recomp-based, using Waffle565's native runtime. Boots to the ship fight; full playthrough still pending. Source only, no releases. Needs your own copy (NTSC-U).
PS2God of War PS2 Static RecompilationStatic recompilationEarlyProject ↗
Gran Turismo 4, God of War II (PS2)
Gran Turismo 4, God of War II recomp
Toolchain: turns your own disc into a page you run in your own browser (WebGPU). Two games brought up so far. Nothing playable online.
PS2ps2-web-recompStatic recompilationEarlyProject ↗
PlayStation 2 games (tool)
PlayStation 2 games recomp
Experimental recompiler and runtime that turns PS2 ELF code into C++; a developer tool, not a playable port. Per-game projects build on it.
PS2PS2RecompStatic recompilationEarlyProject ↗

PS3 recompiled games 4

Full PS3 recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Drakengard 3
Drakengard 3 recomp
BLUS31197 recompiled on ps3recomp with D3D12/Metal/Vulkan rendering. README reports chapter 1 playable at 60 fps; tested on few machines so far. Bring your own copy.
PS3Drakengard 3 RecompiledStatic recompilationBetaProject ↗
Guitar Hero III: Legends of Rock
Guitar Hero III: Legends of Rock recomp
Furthest-along PS3 recomp: the game's own bot cleared all 45 Quickplay songs. 30-40 fps in songs, no guitar controller support yet. Source only, you build it yourself.
PS3gh3 (ps3recomp)Static recompilationBetaProject ↗
The Simpsons Arcade Game
The Simpsons Arcade Game recomp
PSN title recompiled with ps3recomp. Menus, saves and the arcade game play, plus online co-op via a PSN stand-in. Gameplay runs 35-57 fps. Source only.
PS3simpsonsarcade-ps3Static recompilationBetaProject ↗
flOw
flOw recomp
thatgamecompany's PSN debut, every function lifted to C on ps3recomp. Engine loop and D3D12 level rendering work; not yet a normal playable build. Linux planned.
PS3flOw static recompilationStatic recompilationEarlyProject ↗

PS4 recompiled games 10

Full PS4 recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
God of War III Remastered
God of War III Remastered PC port
Runs the PS4 game's own code with a runtime written for this game and a shadPS4-derived Vulkan renderer. Frequent releases; known crashes listed in the README.
PS4gow3_pcGame-specific runtimeWorkingGuide →
inFAMOUS Second Son
inFAMOUS Second Son PC port
A shadPS4 fork with patches for this game (EU release). One release (v1.0), not updated since.
PS4shadPS4-AYOUB1080pEmulator forkWorkingGuide →
P.T.
P.T. PC port
C++ and Vulkan rebuild that loads the data from your own PS4 copy.
PS4pt-pc (Hallway Engine)Game-specific runtimeWorkingGuide →
Bloodborne
Bloodborne PC port
Native Linux runtime; Windows build in Supermedo's fork. A full play-through is not verified per the README.
PS4bbport (bloodborne_pc) and Supermedo's Windows forkGame-specific runtimeBetaGuide →
Gran Turismo Sport
Gran Turismo Sport PC port
Menus and races work offline; no online play. Fork of Ryty with a shadPS4-derived renderer.
PS4RyGTGame-specific runtimeBetaGuide →
Uncharted: The Nathan Drake Collection
Uncharted: The Nathan Drake Collection PC port
All three games from one launcher; DLSS / FSR and frame generation. Known crashes in Uncharted 2 and 3.
PS4uncharted_pc (SuperMedo); separate beta by BilalReloadedGame-specific runtimeBetaGuide →
Driveclub
Driveclub PC port
PS4 code runs natively; Sony libraries reimplemented, graphics via shadPS4's Vulkan renderer (Windows) or a custom Metal renderer (Intel Mac). Needs your own dump.
PS4Driveclub Native (DCport)Game-specific runtimeEarlyGuide →
Driveclub
Driveclub PC port
Despite the name, native execution with reimplemented PS4 libraries and Vulkan, not a static recompilation. Races playable per README; no online.
PS4DriveClub RecompGame-specific runtimeEarlyGuide →
Driveclub
Driveclub PC port
shadPS4 fork tuned for Driveclub: launcher, 30/60/120 FPS, ultrawide. Needs your own dump and system files from your own console.
PS4Driveclub-PC (Driveclub-pc-wrapper)Emulator forkEarlyGuide →
The Last Guardian
The Last Guardian PC port
Built on the gow3_pc / bloodborne_pc runtime with shadPS4 graphics. Gameplay works in 10+ minute sessions; Windows not yet tested in game.
PS4tlg_pcGame-specific runtimeEarlyGuide →

Xbox recompiled games 5

Full Xbox recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Halo: Combat Evolved
Halo: Combat Evolved decompilation
Port of the Halo CE Xbox decompilation (bnunu/punpckhdq lineage), rebuilt for every platform on each commit, with an arm64 Android target. Game data not included.
XboxOpenCE (Open Community Edition)DecompilationBetaProject ↗
SSX Tricky
SSX Tricky recomp
USA Xbox release recompiled with xboxrecomp to D3D11. Frontend, races at 60 fps and saves work; marked work in progress. Repo holds no game code. Bring your own disc.
XboxSSX Tricky: PC PortStatic recompilationBetaProject ↗
FIFA Street 2
FIFA Street 2 recomp
Attempt at recompiling the original Xbox FIFA Street 2 with xboxrecomp. Reaches the recompiled entry point but opens no window yet. Not the 2012 FIFA Street PC port.
Xboxfifastreet2-recompStatic recompilationEarlyProject ↗
Half-Life 2 (Xbox)
Half-Life 2 recomp
The 2005 Xbox version recompiled with xboxrecomp. Boots to its own main menu background with real textures, but the README says it is not playable yet.
Xboxhl2-recompStatic recompilationEarlyProject ↗
Halo 2
Halo 2 decompilation
Matching decompilation of the retail Xbox Halo 2; about 45% of game code matched byte for byte. No native PC port yet, so nothing to play.
XboxHalo 2 DecompilationDecompilationEarlyProject ↗

Xbox 360 recompiled games 24

Full Xbox 360 recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Castlevania: Symphony of the Night (Xbox Live Arcade)
Castlevania: Symphony of the Night recomp
Recompiles the 2007 XBLA release with the ReXGlue SDK, not the PS1 original. v1.4.5 (Aug 2026), with title-update builds and Linux ARM64. Needs your own dumped XBLA package.
Xbox 360NocturneRecompStatic recompilationWorkingProject ↗
Skate 3
Skate 3 recomp
Native recompilation with its own D3D12 / Vulkan renderer since v2.0 (more than twice the frame rate of the emulated renderer, per README). Needs your own Xbox 360 copy.
Xbox 360Skate 3 RecompStatic recompilationWorkingProject ↗
Sonic Unleashed
Sonic Unleashed recomp
The first XenonRecomp port: high resolution and frame rates, ultrawide, mod loader. Stable 1.0.x releases.
Xbox 360Unleashed RecompiledStatic recompilationWorkingGuide →
Spider-Man: Edge of Time
Spider-Man: Edge of Time recomp
Unofficial port of the Xbox 360 version with graphics settings, native mouse and keyboard aiming, and wide controller support. v1.0.0 is out. Bring your own game files.
Xbox 360EdgeOfTimeRecompiledStatic recompilationWorkingProject ↗
Ace Combat 6: Fires of Liberation
Ace Combat 6: Fires of Liberation recomp
ReXGlue-based port with 60 FPS, resolution scaling, ultrawide and mouse controls. Beta releases; README warns of bugs and crashes. US version of the game only.
Xbox 360AC6RecompStatic recompilationBetaProject ↗
Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts recomp
ReXGlue recompilation with a native renderer and online play through Epic Online Services. Releases are still betas; leaderboards don't work and Linux builds are untested.
Xbox 360reNutStatic recompilationBetaProject ↗
Condemned 2: Bloodshot
Condemned 2: Bloodshot recomp
ReXGlue recompilation with keyboard and mouse controls. The README says it is playable but a work in progress, so expect bugs and crashes.
Xbox 360Condemned2RecompStatic recompilationBetaProject ↗
Fable II
Fable II recomp
ReXGlue recompilation of the GOTY release that can be played to the end. Has a launcher, uncapped frame rate and keyboard/mouse. Higher resolution, Vulkan and Linux are still to come.
Xbox 360Fable 2 ReXGlue RecompiledStatic recompilationBetaProject ↗
FIFA Street (2012)
FIFA Street recomp
Built with ReXGlue; installer and launcher with D3D12 and Vulkan. Online modes return as a community open beta. Needs your own copy of the Xbox 360 game.
Xbox 360ReStreetStatic recompilationBetaProject ↗
Forza Horizon
Forza Horizon recomp
Playable preview built on your PC from your own disc (USA release only); rendering bugs, AMD and Intel GPUs not qualified.
Xbox 360Pinyon ShiftStatic recompilationBetaGuide →
Forza Motorsport 4
Forza Motorsport 4 recomp
Experimental alpha built with a ReXGlue fork: menus, races, saves and early career work; stutter and rendering issues.
Xbox 360FM4-Recomp (Alexbeav)Static recompilationBetaGuide →
Lost Odyssey
Lost Odyssey recomp
Self-described experimental native port. Imports your own four-disc set, with disc swapping, HDR, upscalers and frame-rate options. Ships no game data.
Xbox 360Lost Odyssey RecompStatic recompilationBetaProject ↗
Midnight Club: Los Angeles
Midnight Club: Los Angeles recomp
Complete Edition only. Recompiled code is generated on your machine by a build script. Career and races play on D3D12. Vulkan is barely tested.
Xbox 360MCLA (mcla-recomp)Static recompilationBetaProject ↗
Need for Speed: Most Wanted (2005)
Need for Speed: Most Wanted recomp
XenonRecomp-based; up to 4K and ultrawide. Needs your own US Xbox 360 disc (not the PC version). Windows coming soon.
Xbox 360SpeedBreakerStatic recompilationBetaGuide →
The Darkness
The Darkness recomp
Native x64 port with a D3D11 renderer. The README reports full gameplay with mouse look, video settings and saves. Releases are still 0.1.x pre-releases.
Xbox 360The Darkness RecompStatic recompilationBetaProject ↗
The Darkness
The Darkness recomp
A separate ReXGlue/XenonRecomp port. 0.9.8 pre-release (12 Oct 2026); README says the whole campaign is playable. USA/Europe disc, no title update. Download includes translated game code.
Xbox 360EstacadoStatic recompilationBetaProject ↗
The Simpsons Game
The Simpsons Game recomp
ReXGlue port that the README calls playable on Linux, Steam Deck and Windows, with Vulkan and D3D12 renderers. Still 0.0.x releases with known issues listed.
Xbox 360The Simpsons Game RecompiledStatic recompilationBetaProject ↗
WWE '12
WWE '12 recomp
ReXGlue recompilation with a native Vulkan renderer and a launcher. Matches and entrances run at 60 fps; beta releases with GPU-specific glitches listed in the README.
Xbox 360WWE '12 PCStatic recompilationBetaProject ↗
WWE 2K14
WWE 2K14 recomp
ReXGlue port of the Xbox 360 version with a launcher. v1.0.0 out, a few days old, with known lighting and frame-rate issues. Needs your own game plus title update 1.0.3.
Xbox 360WWE 2K14 RecompStatic recompilationBetaProject ↗
Ace Combat 6: Fires of Liberation
Ace Combat 6: Fires of Liberation recomp
Earlier, separate ReXGlue attempt. Gets in-game with likely bugs per README; source only, no releases, no commits since March 2026.
Xbox 360AC6Recomp (rapidsamphire)Static recompilationEarlyProject ↗
Crackdown 2
Crackdown 2 recomp
Bare-bones ReXGlue recompilation, build from source only. The README says it reaches in-game but is not playable yet.
Xbox 360Crackdown2-RecompStatic recompilationEarlyProject ↗
Fable II
Fable II recomp
A separate group's ReXGlue project based on GOTY TU1. Source only, with no releases. The README lists goals rather than a playable state.
Xbox 360Fable2RecompStatic recompilationEarlyProject ↗
Grand Theft Auto IV (Xbox 360 version)
Grand Theft Auto IV recomp
README says early development and not meant for public use. GTA IV also has an official 2008 PC version.
Xbox 360LibertyRecompStatic recompilationEarlyGuide →
Ninja Gaiden II
Ninja Gaiden II recomp
ReXGlue port of the 2008 original by TheSaltTrader, released Sept 2026. The original repository now returns 404; copies by others keep the source but have no release builds.
Xbox 360Ninja's DawnStatic recompilationOfflineProject ↗

GameCube recompiled games 7

Full GameCube recompiled games page →

GameConsoleProjectMethodStatusCheckedDetails
Metroid Prime
Metroid Prime decompilation
Native port built on the PrimeDecomp decomp with the Aurora layer. Near-daily releases; macOS build very experimental. NOTICE says src/ is Nintendo's code. Needs your own USA or PAL disc.
GameCubeMetroidPrimePortDecompilationWorkingGuide →
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess decompilation
Native port built on the zeldaret TP decomp and the Aurora layer, by the Twilit Realm team. Stable 2.x releases; accepts GameCube and Wii discs but uses the GameCube HUD. Bring your own disc.
GameCubeDusklight (formerly Dusk)DecompilationWorkingProject ↗
Animal Crossing
Animal Crossing decompilation
Native Windows port on the ac-decomp decompilation, GX translated to OpenGL 3.3. Playtest builds (v0.9.3); needs your own US disc. AI-assisted port code (disclosed).
GameCubeACGC-PC-PortDecompilationBetaGuide →
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem recomp
Built with DolRecomp and a GX runtime; v0.8.1 adds save-anywhere slots and HD texture support. Only the European disc (GEDP01) is accepted. Bring your own disc.
GameCubeEternal Darkness RecompStatic recompilationBetaProject ↗
Super Mario Sunshine
Super Mario Sunshine decompilation
Native port of the NTSC-U release built from a matching decomp. Plays on Linux and macOS; the native Windows build is still being checked. Optional launcher repo. Bring your own disc.
GameCubesms-port (SMS PC Port)DecompilationBetaProject ↗
Super Smash Bros. Melee
Super Smash Bros. Melee decompilation
Native port of NTSC-U 1.02 from the doldecomp Melee decomp on Aurora. Self-described beta for testing; all modes boot, rollback netplay still in development. Bring your own disc.
GameCubemelee-pcDecompilationBetaProject ↗
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker recomp
DolRecomp-based recompilation with a Dolphin-derived runtime. The ready-made Windows build includes translated game code; other platforms are built from your disc. US GZLE01 only.
GameCubeBlueWake (The Wind Waker Recompiled; absorbed Wind Waker Recomp)Static recompilationBetaGuide →

Wii recompiled games 4

GameConsoleProjectMethodStatusCheckedDetails
Mario Kart Wii
Mario Kart Wii recomp
First Wii static recompilation, by patchzyy (Retro Rewind / Wheel Wizard). Translation runs locally against your own PAL disc. Interpolated high frame rates, any aspect ratio, Retro Rewind support.
WiiWiiCompiledStatic recompilationBetaGuide →
Mario Kart Wii
Mario Kart Wii recomp
Mario Kart Wii and Retro Rewind on Android (ready-made APK with translated game code) and iPhone/iPad/Mac (built from your disc with PadMint). Built on WiiCompiled. Own PAL disc.
WiiKartPadStatic recompilationBetaGuide →
New Super Mario Bros. Wii
New Super Mario Bros. Wii recomp
Built on WiiCompiled; v0.1.1 (14 Oct 2026) adds LAN/Tailscale co-op, touch controls and ultrawide. USA SMNE01 rev 1 disc only. Downloads include the game's code in translated form.
WiiNSMB Wii Multiplayer RecompilationStatic recompilationBetaProject ↗
Super Mario Galaxy
Super Mario Galaxy recomp
1.0 released 13 Oct 2026; playable from the start, work in progress. Compiled on your PC from your own US disc; no Nintendo code shipped.
WiiNebulaStatic recompilationBetaGuide →

Wii U recompiled games 1

GameConsoleProjectMethodStatusCheckedDetails
The Legend of Zelda: The Wind Waker HD
The Legend of Zelda: The Wind Waker HD recomp
Wii U version (USA/EUR) recompiled with GX2 reimplemented on Metal/Vulkan. v0.3.0 adds a mod SDK and quest mods; an experimental decomp build exists. Bring your own copy.
Wii UZelda Wind Waker HD RecompStatic recompilationBetaProject ↗

Switch recompiled games 3

GameConsoleProjectMethodStatusCheckedDetails
The Legend of Zelda: Link's Awakening (2019)
The Legend of Zelda: Link's Awakening recomp
Switch remake, v1.0.0 files. README says nearly all code was written by Claude, directed by a human. Built-in randomizer, ultrawide. Bring your own copy.
SwitchLAS RecompStatic recompilationBetaProject ↗
The Legend of Zelda: Skyward Sword HD
The Legend of Zelda: Skyward Sword HD recomp
Released as v1.0.3 on 2026-10-18, a day after the repo appeared. Vulkan / Metal, 60 FPS, mouse and keyboard. Needs your own v1.0.0 files.
SwitchSky RecompStatic recompilationBetaProject ↗
Super Mario Odyssey
Super Mario Odyssey recomp
Built on the ssbu-recomp runtime with a Vulkan renderer. README says early: played up to Cascade Kingdom. No releases; build from source with your own 1.0.0 dump.
Switchsmo-recompStatic recompilationEarlyProject ↗

Other platforms: recompiled and decompiled games 2

GameConsoleProjectMethodStatusCheckedDetails
Sonic Mania
Sonic Mania decompilation
Full source rebuild of Mania and its Retro Engine v5. Uses data from an official release (PC, Switch, PS4, Xbox One). Adds a built-in mod loader and builds for systems the game never shipped on.
OtherSonic Mania Decompilation (RSDKv5)DecompilationWorkingProject ↗
God of War: Chains of Olympus, Ghost of Sparta (PSP)
God of War: Chains of Olympus, Ghost of Sparta recomp
Same author as ps2-web-recomp: your own PSP disc becomes a local browser page. Two God of War games run; needs your own decrypted EBOOT.
Otherpsp-web-recompStatic recompilationEarlyProject ↗

What the methods mean

Each row says how the PC version was made. All four end in a program that runs on your computer, but they are built very differently:

  • Static recompilation: tools such as N64Recomp, XenonRecomp or ReXGlue read the original console code and translate it, once, into C or C++ that compiles for a PC. Graphics and system calls are handled by a runtime written for the project. See Xbox 360 games recompiled for PC for how this works on the Xbox 360.
  • Decompilation: people rebuild readable source code that compiles back into a byte-identical copy of the game, then port that source to the PC. It takes years, but it allows the deepest fixes and mods.
  • Game-specific runtime: used for PS4 games. The PS4 and the PC share the same kind of processor, so the game’s own code runs directly; a runtime written for that one game replaces the PS4’s system libraries. Most borrow the graphics code of the shadPS4 emulator.
  • Emulator fork: an emulator build patched and tuned for a single game. Still emulation, but often the only way a game runs well.

The tools behind the list

Most rows are built with one of a handful of open-source toolchains. They are tools for developers, not games, so they have no row of their own:

  • N64Recomp: static recompiler for N64 games (Majora’s Mask, Banjo-Kazooie, Star Fox 64 and others).
  • XenonRecomp and ReXGlue: Xbox 360 recompilers. Most of the newer Xbox 360 projects use ReXGlue or a fork of it.
  • PS2Recomp: an experimental PS2 recompiler; per-game projects build on it.
  • SwitchRecomp: several unrelated repositories share the name. The most complete, SwitchRecomp by MZ Labs, is a general Nintendo Switch recompiler first published in October 2026. When we checked, no finished game port made with it had been published, so it has no row yet; the Switch row below uses a different toolchain.

What we leave out

We only list projects that work with a game you can legally own. Projects that need a build that was never sold, such as the unreleased Xbox 360 remaster of GoldenEye 007 (the 2023 Xbox One release is not supported by any recompilation we found) or the debug builds behind some decompilations, are not listed. Neither are bundles that ship games already set up. Many recompiled ports do ship a ready-made program, which contains the game’s code translated for PC; we list those, because they still need files from your own copy to run.

Why you always need your own copy

None of these projects include the game. The code that was translated, and the art, music and levels, still belong to the publisher, so every project asks for files from a copy you own. We describe what each project needs, but we never explain or link where to get game files, and we leave out bundles that ship games already set up.

How to read the status

  • Working: stable releases you can play through, with the usual caveats.
  • Beta: playable, but labelled alpha or beta by its makers, with known crashes or missing features.
  • Early: published, but not ready for normal players yet.
  • Offline / Taken down: the repository is gone, or was removed after a takedown request.

The “Checked” column is the last day our script opened the project’s repository. Rows with a Guide link have their own page on this site with requirements, setup notes and known problems; the others link the project’s own repository.

FAQ

What is a recompiled game?

A console game whose original machine code has been translated, ahead of time, into a native program for a PC. The game then runs directly on your computer instead of inside an emulator, which usually means better performance and room for features like high frame rates and widescreen.

Are recompiled games free?

The projects are free and usually open source, but none of them include the game. You need game files from your own copy of the original console game, and this site never links to game files, ROMs or ISOs.

What is the difference between recompilation and decompilation?

Recompilation translates the original machine code mechanically into code for a PC. Decompilation rebuilds readable source code that compiles back into the same game, which takes much longer but makes deep changes and ports easier. Both end in a native PC program.

Is a recompiled game the same as an emulator?

No. An emulator imitates the console's hardware while the game runs. A recompiled game has been turned into a PC program beforehand. Some PS4 projects are in between - emulator forks or runtimes tuned for one game - and we label those separately.

How often is this list updated?

A script checks every project's repository every day and records the date. New projects are added when they appear, and the newest ones are shown at the top of the list.