Grand Theft Auto: Liberty City Stories cover art
Grand Theft Auto: Liberty City Stories. Cover art © Rockstar Games, via Wikipedia. Unofficial site, not affiliated with the publisher.
PC port · PSP → PC

LCS Recomp (GTA: Liberty City Stories PC port)

An unofficial native PC version of GTA: Liberty City Stories, statically recompiled from the US PSP release with PSPRecomp. Mouse and keyboard, 60 fps, high resolutions; needs your own copy.

WorkingNeeds your own copyv0.1.7Updated
What you need

Files from your own copy of the US PSP release, version 1.05 (ULUS-10041): the decrypted EBOOT.ELF and the disc's PSP_GAME folder, placed in the game folder. The PS2 version is not supported. Building from source needs Visual Studio 2022 and LLVM (clang-cl).

GitHub repository ↗

We do not host any files. Only download from the project's official source.

Short answer (checked 20 October 2026)

Yes, GTA: Liberty City Stories now runs natively on PC, unofficially, through LCS Recomp by elmasas, a static recompilation of the PSP game made with PSPRecomp, with no emulator. The latest release is v0.1.6 (7 October 2026) for Windows, with a native Linux build from source. You need files from your own US PSP copy (v1.05, ULUS-10041); the PS2 version is not supported.

Grand Theft Auto: Liberty City Stories, by Rockstar Leeds and Rockstar North, came out on the PSP in October 2005 and on the PS2 in June 2006. It is a prequel to GTA III, set in the same Liberty City three years earlier. Rockstar later brought it to iOS and Android, but never to PC. elmasas published LCS Recomp on 24 September 2026, and iXBT Games and DSOGaming reported on it within two days.

This site is not affiliated with elmasas, the PSPRecomp authors, Rockstar Games or Take-Two Interactive.

What it is

  • A static recompilation: PSPRecomp reads the PSP executable, translates its code into C++ ahead of time and runs it on a native host runtime, without a PSP interpreter or JIT. LCS Recomp is the Liberty City Stories profile for it.
  • A host layer stands in for the PSP: it handles graphics (DirectX 12 on Windows, Vulkan on Linux), audio, input and game patches.
  • What the repository contains: the generated folder holds the C++ that was generated from the game’s executable, so the source and the prebuilt release contain the game’s code translated for PC. No game assets are included; they come from your disc’s PSP_GAME folder, and the program needs your own EBOOT.ELF as well.

Background: the recompiled games list.

How it fits with the other GTA ports here

  • GTA III and Vice City: browser builds of re3 and reVC, the reverse-engineered engines of the 2001 and 2002 PC games. They rebuild the engine by hand.
  • GTA IV on Xbox 360: LibertyRecomp statically recompiles the Xbox 360 version into native code, the same approach LCS Recomp takes with the PSP game. LibertyRecomp is still in early development; LCS Recomp is already playable.
  • Vice City Stories, the other PSP GTA: PSPRecomp’s own repository says its first working profile is for Vice City Stories, but it offers no ready-made release, and we don’t have a separate entry for it.

Current status

State Working; early version numbers (0.1.x), updated every few days
Latest build v0.1.6, 7 October 2026 (v0.1.0 on 24 September; v0.1.7 pre-release on 9 October)
Platforms Windows; Linux with a native build from source, or the Windows build on Linux since v0.1.6
Licence MIT (the port’s own code; FFmpeg under LGPL)

Features from the README and release notes:

  • full mouse and keyboard controls with mouse aiming and zoom, all rebindable in LCSNative.ini;
  • controller support with an Xbox-style layout;
  • window and render resolutions (PSP, scaled, custom or desktop), a texture sharpness setting and an F10 menu for draw distance, resolution and frame rate;
  • 60 fps and modern resolutions, as iXBT Games reported;
  • an AutoAim setting and a removed island loading screen (v0.1.6).

Known problems: on 20 October 2026 there were 13 open issues. Among them: mission objectives running at more than double speed at 60 fps, a moon that warps when the camera moves, manual aiming that fires from the wrong point, camera collision bugs, a mission with broken text formatting, crashes when files in PSP_GAME are modified, and some users whose game would not start. We didn’t play the game through ourselves.

What you need

  • Files from your own copy of the US PSP release, version 1.05 (ULUS-10041): the decrypted EBOOT.ELF and the disc’s PSP_GAME folder, both placed in the game folder next to the release. Other regions, other versions and the PS2 release are not supported. We don’t explain how to obtain, copy or decrypt game files.
  • Windows for the release build. To build it yourself: Visual Studio 2022 and LLVM (clang-cl) on Windows, or Vulkan, SDL2, FFmpeg and glslangValidator on Linux (the repository also has Docker build scripts).

Other Liberty City Stories projects

  • reLCS: a reverse-engineering project for Liberty City Stories from the team behind re3 and reVC, kept as a branch of their repository. We found no finished release of it, and copies on GitHub are not the team’s, so we don’t link them.
  • An Android fork of LCS Recomp: another developer has started a port of this project to Android. We couldn’t confirm how far they are, so we don’t link them.
  • LCS Recomp is an unofficial fan project, not affiliated with or endorsed by Rockstar Games or Take-Two Interactive.
  • On 20 October 2026 the repository and its releases were online, and GitHub’s public DMCA archive for September and October 2026 had no notice naming it, PSPRecomp or Take-Two.
  • Use only a copy you own. Legality depends on where you live. Get builds only from the official GitHub repository.

Not working?

  • Nothing happens on start: check that EBOOT.ELF and PSP_GAME are in the game folder and come from the US v1.05 release.
  • It crashes after you changed game files: modified files in PSP_GAME are a known cause of crashes; use an unmodified copy.
  • Missions feel too fast at 60 fps: this is a known open issue; the F10 menu is where the frame rate is set.
  • Keys or buttons feel wrong: edit the [Controls] section in LCSNative.ini and restart.

Otherwise check the open issues on GitHub.

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FAQ

Is GTA Liberty City Stories on PC?

Not officially. Rockstar released it on the PSP in 2005, the PS2 in 2006 and later on iOS and Android, but never on PC. Since September 2026 there is an unofficial native PC port, LCS Recomp by elmasas, for Windows and Linux. You need your own copy of the US PSP version.

Is LCS Recomp an emulator?

No. It is built with PSPRecomp, a static recompilation framework that translates the PSP game's MIPS code ahead of time into C++ and compiles it as a PC program. A host layer replaces the PSP's graphics, sound and input with DirectX 12 on Windows and Vulkan on Linux.

Which version of Liberty City Stories do I need?

The US PSP release, version 1.05 (ULUS-10041). The README asks for the decrypted EBOOT.ELF and the PSP_GAME folder from your own disc, placed in the game folder. We don't explain how to get or decrypt game files.

Can I use the PS2 version?

No. The port only targets the PSP release. DSOGaming pointed out that it is based on the PSP version rather than the later, enhanced PS2 version.

Does it support mouse and keyboard?

Yes. Mouse aiming and keyboard controls work out of the box and can be rebound in LCSNative.ini. Controllers use an Xbox-style layout, and PlayStation pads work too.

How does this relate to GTA III, Vice City and GTA IV on this site?

Our GTA III and Vice City pages cover browser builds of re3 and reVC, reverse-engineered engines of the PC games. LCS Recomp is closer to our GTA IV entry, LibertyRecomp, which also recompiles a console version (Xbox 360) into native PC code. Liberty City Stories itself is a prequel to GTA III set in the same city.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Rockstar Games (developed by Rockstar Leeds and Rockstar North) or elmasas (LCS Recomp (GTA: Liberty City Stories PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

Facts on this page were checked against these official sources on Oct 21, 2026. Versions and steps follow the official project; if they differ, the official source wins.