Short answer
Yes, Monster Hunter Generations Ultimate now runs natively on PC, unofficially, through MHGU Recomp by Rokk (morerokk): a static recompilation of the Switch 1.4.0 game, with no emulator. It runs on Windows and Linux (and Steam Deck), and the README calls it fully playable, with local multiplayer that also works over the internet by port forwarding. The latest release is 0.11.7 (30 October 2026). You need your own extracted game files, version 1.4.0.
Monster Hunter Generations Ultimate, Capcom’s 2018 Switch release of the Japanese 3DS game Monster Hunter XX, never came to PC. The MHGU Recomp repository went up on 22 October 2026 with its first test build the same day; the author announced it publicly on 25 October, and HappyGamer covered it. Fourteen releases came out in its first six days. On 27 October 2026 the repository had about 200 GitHub stars.
This site is not affiliated with the MHGU Recomp developers or with Capcom.
What it is
- A static recompilation: the author’s own Python recompiler lifts the game’s 32-bit ARM code to C, which is compiled with clang into a native x86-64 program. Nothing is emulated while you play.
- Built on LAS Recomp: the runtime (kernel, loader, Switch services, NVN graphics and the shader translator) is ported to 32-bit from LAS Recomp, the same base as the Breath of the Wild PC port. Graphics run on Vulkan 1.2, input on SDL3, movies through FFmpeg.
- Mods: romfs mods, data-only exefs patches and Forge plugins (the community MHGU plugin loader, menu on the Insert key) go in a
modsfolder; Atmosphère and Ryujinx cheat files work too. Mods that change the game’s code don’t apply, because the code is precompiled.
It works like the other Switch recompilations in our recompiled games list.
Current status
| State | “Fully playable, but there may be some bugs” (README) |
| Latest release | 0.11.7, 30 October 2026 (first test 0.9 on 22 October 2026) |
| Platforms | Windows 10/11 x64; Linux (prebuilt Arch Linux zip, or the Windows build under Proton); no macOS |
| Game version | Switch 1.4.0 only |
| Licence | MIT for the port’s own code; the README says it doesn’t cover the game or the recompiled game code |
What the README and release notes list:
- output and 3D resolution set separately, MSAA up to 8x, FXAA and supersampling, VSync, field of view;
- a frame-rate cap from 30 to 240; 0.10.1 stopped monster jump attacks speeding up at high frame rates;
- aspect ratios from 16:10 to 32:9, with the HUD centred or at the edges;
- almost any controller through SDL, with rumble since 0.10.0; keyboard and mouse are experimental and the author doesn’t recommend them;
- import of your Switch or Ryujinx saves.
Known problems in the issue tracker on 27 October 2026 included item box sorting, timing at 60 fps, the Arch Linux build crashing at launch on some systems, and ultrawide models in the smithy. We didn’t play it ourselves.
Multiplayer
The port pretends to be a nearby Switch on local wireless. On the same network (or a virtual LAN), players find each other as on a Switch. Over the internet, the host forwards port 39500 (TCP and UDP) and the others put the host’s address in the settings file. There is no server and no online mode: the game’s online options stay unavailable. Optional settings sync small monsters between players and let you take Village quests into multiplayer with monster health scaled up.
What you need
- Your own Switch Monster Hunter Generations Ultimate with the 1.4.0 update, as loose
exefsandromfsfolders: theexefsfrom the 1.4.0 update and the base game’sromfswith the update’s files merged over it. The README describes doing this from Ryujinx with the update applied. A message box warns if the files are missing or the wrong version. DLC isn’t needed. We don’t explain how to obtain or copy game data. - A CPU from 2014 or newer with AVX2 and a GPU from 2016 or newer with Vulkan 1.2 and at least 1 GB of video memory.
- Windows 10 or 11, or Linux.
How to install (overview)
From the README, at a high level: download the Windows or Linux zip from the official Releases page, unpack it, put your exefs and romfs folders where the README says and start mhgurecomp.exe. Settings are in an ini file next to it, and saves go to %APPDATA%\MHGURecomp on Windows.
What’s in the download
Unlike some Switch recompilations, which build the game code on your PC from your files, MHGU Recomp’s release zips already contain it: the README’s section on making a release says a build includes the runtime and mhgugame.dll, “the recompiled game code”. Only the original data files are left out, and you supply those. The zips also contain a bonus save with all the free downloadable content Capcom released (event quests, item packs and Palicoes), which is copied into your save on the second start unless you turn BonusContent off. We don’t link the files.
Is it official, and will it stay up?
- No, it is an unofficial fan project, not affiliated with or endorsed by Capcom.
- We found no takedown on 27 October 2026. Because the release zips contain recompiled game code and Capcom’s event content, it is more exposed to one than ports that ship none.
- Get it only from the official repository, morerokk/MHGURecomp. Several copies and forks exist on GitHub; they are not the project.
Related
- Monster Hunter Portable 3rd on PC (Yakumo): another Monster Hunter as a native port, for PC, Mac and Android.
- Link’s Awakening on PC: LAS Recomp, whose runtime this port adapts.
- Breath of the Wild on PC (Savage Wind): another Switch game recompiled on LAS Recomp.
FAQ
Is there a Monster Hunter Generations Ultimate PC port?
Not an official one; Capcom only released MHGU on Switch, and the original Monster Hunter XX on the Japanese 3DS. Since 22 October 2026 there is an unofficial native PC version of the Switch game, MHGU Recomp by Rokk (morerokk), for Windows and Linux. You need your own game files, version 1.4.0.
Is MHGU Recomp an emulator?
No. It is a static recompilation. The Switch game's 32-bit ARM code is translated into C ahead of time and compiled into a native program, and the Switch's services and NVN graphics are reimplemented with Vulkan. Its runtime is ported from LAS Recomp, the tool behind the Link's Awakening PC port.
Can you play the whole game?
The README says it is fully playable, with possible bugs, and that the author has played a dozen hunts with no remaining issues. Releases came almost daily in its first week.
Does multiplayer work?
Yes, as local wireless. The port pretends to be a nearby Switch, so players on the same network find each other; over the internet the host forwards a port and the others enter the host's address. The game's online mode isn't available and there is no server.
Which version of MHGU do I need?
The Switch version with the 1.4.0 update, as loose exefs and romfs folders. The exefs must come from the 1.4.0 update and the romfs must be the base game's with the update merged in. DLC is not needed. We don't explain how to obtain game files.
Do I get the event quests?
Release builds come with an optional bonus save holding the free downloadable content Capcom released, such as event quests and item packs, which is copied into your save on the second start. You can switch it off.
Does it run on Steam Deck?
Version 0.10.0 fixed the HUD at the Deck's resolution, and the Windows build also runs under Proton. Prebuilt Linux zips are made on Arch Linux, and one Deck user reported missing libraries with them, so Proton may be the easier route.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Capcom or Rokk (morerokk) (MHGU Recomp (Monster Hunter Generations Ultimate PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 12, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- morerokk/MHGURecomp README (status, requirements, game files, multiplayer, mods, controls, settings, making a release; checked 2026-10-27)
- MHGURecomp releases: 0.9 on 22 Oct 2026 to 0.10.1 on 27 Oct 2026, Windows and Arch Linux zips
- MHGURecomp 0.10.0 release notes (Steam Deck HUD, rumble, Forge and Linux fixes; 26 Oct 2026)
- MHGURecomp docs/STATUS.md (32-bit ARM lifter, runtime ported from LAS Recomp, Vulkan)
- MHGURecomp open issues (item box sorting, 60 fps timing, Arch build crash; checked 2026-10-27)
- LAS Recomp by peiikai, the Switch recompilation runtime MHGU Recomp's runtime is ported from
- HappyGamer: Monster Hunter Generations Ultimate PC recompilation (25 Oct 2026)
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
