Short answer
Shadow of the Colossus (the 2018 PS4 remake) runs natively on Windows through ShadowOfTheColossus-PC, an unofficial fan port by AjncSystem. The README says the game can be finished from start to end as of version 0.60.3. You need a dump of your own PS4 copy and two sound modules from your own console. No game or Sony files are included.
Shadow of the Colossus was remade by Bluepoint Games for the PS4 in 2018 and never came to PC. In October 2026 it joined the wave of native PS4 ports that started with Bloodborne and continued with God of War III and The Last Guardian. The repository appeared on 2026-10-12; DSOGaming and TweakTown covered it.
Status on 2026-10-21: active. Version 0.60.4 was published on 2026-10-21, with several releases a day.
How it works
- The PS4 uses the same x86-64 processor family as a PC, so the game’s own code runs directly on your CPU.
- A loader supplies the PS4 system functions the game needs. It comes from the Bloodborne port family (Supermedo’s Windows version of bloodborne_pc, built on deadinside28’s bbport). The README says it is not a full emulator.
- The PS4 graphics are translated to Vulkan with the video core of shadPS4, including fixes taken from Pink-shadPS4 (below).
That puts it between a port and an emulator, like its siblings; see our PS4 recompiled games page.
What the README lists
- The game can be played to the credits (0.60.3), with an in-game menu (Insert, F1 or L3+R3) for FPS, resolution, sharpening and effects.
- 60 FPS through the game’s own PS4 Pro Performance mode, PS4 Pro mode, 16x texture filtering and high quality textures.
- Output from 720p to 4K (the game renders at 1080p and is upscaled with FSR 1), 21:9 and 32:9 widescreen, experimental FSR 3 / DLSS-G frame generation.
- DualShock 4, DualSense and Xbox controllers, a mouse camera, key remapping, and import of a shadPS4 save.
- On an RTX 2060 SUPER the title-screen demo averages about 67 FPS in 60 FPS mode, dropping to 29 to 34 FPS in its heaviest section.
What you need
- Your own PS4 copy of Shadow of the Colossus, dumped from your console (CUSA08809; EU version 1.01 preferred). The 60 FPS and 16x filtering modes only work on EU 1.01; other versions run at 30 FPS. Support for the US version (CUSA08034) has been requested in the issues. We do not explain how to get game files.
- Two decrypted sound modules from your own PS4 firmware,
libSceNgs2.sprxandlibSceUlt.sprx. They are Sony firmware and are not included; the launcher finds them in an existing shadPS4 install. Without them the game is silent. - 64-bit Windows 10/11 and a graphics card with Vulkan 1.3 (NVIDIA, AMD or Intel, recent driver). With 8 GB of video memory or less, the README suggests a lower memory setting.
Native port or Pink-shadPS4?
There is a second way to play on PC: Pink-shadPS4 by luizgustavs, a fork of the shadPS4 emulator with its launcher, focused on Shadow of the Colossus. It came first (September 2026) and is much smaller (about 50 stars against about 1,300).
| ShadowOfTheColossus-PC | Pink-shadPS4 | |
|---|---|---|
| Type | Native port (game code on the CPU, shadPS4 graphics) | shadPS4 emulator fork |
| Platform | Windows 10/11 | Windows, focus on NVIDIA cards; AMD untested |
| Latest version (30 Oct 2026) | 0.70 (29 Oct 2026) | 0.5.0 (15 Oct 2026) |
| Extras | 60 FPS and PS4 Pro modes, in-game menu, widescreen, frame generation | Per-game workaround settings for this game |
| Needs | Your dump plus two firmware sound modules | Your dump plus PS4 system modules for sound |
The native port credits Pink-shadPS4 for several graphics fixes and memory tweaks, so the two projects share work. Pink-shadPS4’s own README says its 0.5.0 release is faster but less stable than 0.4.0. If you already use shadPS4, see our shadPS4 guide.
Who made it
AjncSystem made the port; the README credits the bloodborne_pc authors (Supermedo, deadinside28 and forks), shadPS4, Pink-shadPS4 and more than ten community contributors, and the 60 FPS patch to illusion. The project’s commit messages credit Claude as co-author, so AI-assisted coding is used. The detailed changelog is in Portuguese.
Is it safe and legal?
- It is an unofficial fan project, not affiliated with Sony Interactive Entertainment or Bluepoint Games. It is GPL-2.0-or-later and the source code is in the repository.
- It contains no game data and no Sony firmware: the packaging script refuses any
.sprxfile. Only use a dump of a copy you own. - Use only the GitHub repository. Look-alike “Shadow of the Colossus PC download” sites are not part of the project.
Known problems
The README lists slow, stuttering first loads after an update (shaders are rebuilt), occasional crashes with high quality textures in very wide views, white-glowing characters on older AMD GCN cards (RX 470 to 590, Vega), and 60 FPS physics still being tested. Check the release notes and issue tracker before reporting a problem, and attach the session log the README asks for.
FAQ
Is there a Shadow of the Colossus PC port?
Yes, an unofficial one. ShadowOfTheColossus-PC by AjncSystem runs the 2018 PS4 remake natively on Windows 10/11. Sony has not released Shadow of the Colossus on PC.
Is the Shadow of the Colossus PC port an emulator?
Not a full one. The game's own x86-64 code runs directly on your CPU and a loader supplies the PS4 system functions the game needs. The PS4 graphics are translated to Vulkan with shadPS4's video core, so the graphics side is still translation.
What do I need for the Shadow of the Colossus PC port?
A dump of your own PS4 copy (CUSA08809, EU version 1.01 preferred), two decrypted sound modules from your own PS4 firmware, 64-bit Windows 10/11 and a Vulkan 1.3 graphics card. Without the sound modules the game runs silent.
Can you finish Shadow of the Colossus on PC?
According to the README, yes. Version 0.60.3 was played from the last colossus through the ending and credits, with high quality textures, PS4 Pro mode and 60 FPS on. Crashes and AMD GCN graphics bugs are still listed as known issues.
Port or Pink-shadPS4, which should I use?
Pink-shadPS4 is a shadPS4 emulator fork tuned for this game, mainly for NVIDIA cards on Windows. The native port borrowed several of its fixes and adds a launcher, 60 FPS and PS4 Pro modes. Both need your own dump and sound modules.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Sony Interactive Entertainment or AjncSystem (Shadow of the Colossus PC port (PS4 remake, ShadowOfTheColossus-PC)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 13, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- AjncSystem/ShadowOfTheColossus-PC README: status, requirements, credits (GitHub)
- GitHub API: repository created 2026-10-12; release v0.60.4 published 2026-10-21
- luizgustavs/Pink-shadPS4 README: shadPS4 fork focused on Shadow of the Colossus (GitHub)
- DSOGaming: Shadow of the Colossus PS4 remake gets unofficial PC port (2026-10-14)
- TweakTown: Shadow of the Colossus is the latest game to get an unofficial PC port
- Wikipedia: Shadow of the Colossus (2018 video game), Bluepoint Games
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
