Short verdict: Liberty Recompiled (repository OZORDI/LibertyRecomp) is an unofficial, early-stage attempt to turn the Xbox 360 version of Grand Theft Auto IV into a native program for Windows, Linux and macOS. It is not ready for players: its own README warns that it is “NOT meant for public use”. It needs files from your own Xbox 360 copy, so this page has no download or play link.
This site is not affiliated with the project, Rockstar Games or Take-Two Interactive.
What it is
GTA IV came out on Xbox 360 and PlayStation 3 in 2008, and Rockstar released its own official PC version later that year. LibertyRecomp is something different. It does not touch the PC release at all. It starts from the Xbox 360 executable, whose code was written for the console’s PowerPC processor, and translates that code ahead of time into C++ that is then compiled into a normal x86-64 (or ARM) program. That is static recompilation, not emulation: no emulator runs while you play. See Xbox 360 recompilation explained for how this works.
According to the README, the translation of CPU code and Xenos shaders is handled by a fork of the ReXGlue SDK. An earlier alpha (December 2025) listed XenonRecomp and XenosRecomp instead. The repository itself is a fork of MarathonRecomp, the Sonic the Hedgehog (2006) recompilation.
How it differs from the official PC port: the official version is Rockstar’s own Windows conversion. LibertyRecomp rebuilds the console version and adds its own runtime: an installer, audio, saves, controls, a mod overlay compatible with FusionFix-style folders and, per the README, peer-to-peer online play. Why anyone would prefer the Xbox 360 build (content, performance or patch differences) is not confirmed: the README gives no reason. The one hint is its macOS performance comparison against running the game through CrossOver, Xenia or RPCS3, since the official version has no native macOS or Linux build.
Current status
Checked 2026-10-17:
- The README calls it early development. Completed: build system, installer, audio, saves, input, file system and network stubs. Still in progress: RAGE engine reverse engineering, the GPU/rendering pipeline and game-specific fixes.
- The repository was created on 2025-12-13 and last updated on 2026-09-23.
- No DMCA notice naming it was found in GitHub’s public notice archive.
We have not tested it and cannot say how far the game runs.
What you need
- Your own copy of GTA IV for Xbox 360. The README accepts disc images, extracted folders or XContent packages. We do not explain how to get game files.
- The ability to build it from source (CMake, Python setup script) on Windows, Linux or macOS. There is no supported player build.
Who made it
The project is published by the GitHub user OZORDI. Because it is a fork of MarathonRecomp, the contributor list also shows developers of Unleashed Recompiled and MarathonRecomp whose work it inherited. That does not mean they work on GTA IV. A separate GTA IV recompilation by a Brazilian modder was reported in August 2026; we could not confirm it is the same project.
Is it safe and legal
The code is open source (GPL-3.0) and contains no game assets. Only use the official repository: copies with similar names can appear. Legality depends on where you live. Using files from a game you own is the project’s stated requirement; Rockstar has not endorsed it.
Not working?
That is expected at this stage. Check the repository’s issues and commit history before reporting anything. For a finished Xbox 360 recompilation, see Unleashed Recompiled, and the other projects on the Xbox 360 recompilation page.
FAQ
Is LibertyRecomp the same as the PC version of GTA IV?
No. Rockstar's official PC version came out in 2008. LibertyRecomp is an unofficial fan project that takes the Xbox 360 version of the game and recompiles its PowerPC code into a native program for modern computers.
Can I play GTA IV with LibertyRecomp now?
Not as a finished game. On 2026-10-17 the README says the project is in early development and "NOT meant for public use", with rendering, engine research and game-specific fixes still in progress.
Do I need my own copy of GTA IV?
Yes, the Xbox 360 version. The project contains no game assets and asks for files from your own legally acquired copy. This site does not explain how to get game files.
Why recompile the Xbox 360 version when a PC version exists?
The README does not say, so the reason is not confirmed. What it does say is that the project targets Windows, Linux and macOS, and it shows macOS performance screenshots against CrossOver, Xenia and RPCS3.
Has Rockstar or Take-Two taken LibertyRecomp down?
No takedown was found. On 2026-10-17 the repository was online and GitHub's public DMCA notice archive had no notice naming it.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Rockstar Games or OZORDI (Liberty Recompiled (GTA IV Xbox 360 recompilation)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
Facts on this page were checked against these official sources on Oct 17, 2026. Versions and steps follow the official project; if they differ, the official source wins.
- OZORDI/LibertyRecomp README (GitHub)
- GitHub API: repository created 2025-12-13, fork of sonicnext-dev/MarathonRecomp, last push 2026-09-23
- GitHub API: LibertyRecomp releases (v0.1.0-alpha, 2025-12-21, lists XenonRecomp and XenosRecomp)
- GTA BOOM: Modder recompiles GTA IV Xbox 360 code (Aug 2026, separate project not confirmed as the same)
- ReXGlue SDK README (GitHub)
- GitHub DMCA notice repository (searched 2026-10-17, no LibertyRecomp or GTA IV notice found)