PC port · PS4 → PC

Uncharted: The Nathan Drake Collection PC Port

Two unofficial native Windows ports of the PS4 Uncharted trilogy: SuperMedo's uncharted_pc (the one in the news) and a beta by BilalReloaded. Both need your own dump.

WorkingNeeds your own copyUpdated Oct 17, 2026
What you need

A dump of your own PS4 copy of Uncharted: The Nathan Drake Collection (the README names CUSA02344), Windows 10/11 64-bit, a Vulkan 1.3 graphics card, a 4-core CPU and 16 GB RAM recommended.

GitHub repository ↗

We do not host any files. Only download from the project's official source.

Yes, Uncharted 1, 2 and 3 now run on PC, unofficially. In mid-October 2026 fans released native Windows ports of Uncharted: The Nathan Drake Collection, the 2015 PS4 remaster of Naughty Dog’s first three Uncharted games. There are two separate projects, and news sites mostly mean the first one:

SuperMedo’s uncharted_pc BilalReloaded’s port
Repository Supermedo/uncharted_pc bc160201983/Uncharted-The-Nathan-Drake-Collection-PC-port
First release 15 Oct 2026 (0.3.3 the same day) 15 Oct 2026, labelled beta (0.1.2 on 16 Oct)
Games All three, one launcher All three, one launcher
Extras FSR 3.1 / FSR 4, DLSS, frame generation, 120 FPS FSR 1 upscaling, up to 120 FPS (experimental)
Status (17 Oct) Working Working, beta

Neither includes any game files. You need a dump of your own PS4 copy, so this page has no download or play link. We only describe the projects.

What it is

Both are native ports rather than classic emulators. The PS4 uses the same x86-64 processor family as a PC, so the games’ own code runs directly on the PC processor, a runtime stands in for the PS4 system libraries, and a Vulkan renderer derived from the open-source shadPS4 emulator handles the graphics.

  • SuperMedo’s port is built on deadinside28’s native Bloodborne port and the shadPS4 renderer, the same approach as SuperMedo’s own Bloodborne for Windows. You unpack it, start the launcher, pick your game folder and choose a game.
  • BilalReloaded’s port says its runtime started from Felipe Prado’s God of War III PC port. Its launcher has a card per game, quality presets and remappable controls.

What you need

  • Your own copy of the PS4 collection, dumped from your own console. We do not explain how to get game files.
  • Windows 10 or 11, 64-bit.
  • A graphics card with Vulkan 1.3 and a current driver. SuperMedo’s README asks for 6 GB of video memory or more and warns that 4 GB cards run out of memory and crash.
  • About 8 GB of free memory (SuperMedo); 16 GB RAM recommended (BilalReloaded).

Who made it

Sources disagreed at first, because two ports appeared within a day:

  • SuperMedo (Mohammed Albarghouthi) made uncharted_pc. DSOGaming’s 15 October article links this repository, and its DLSS and frame-generation features belong to it.
  • BilalReloaded is credited in the README of the separate repository owned by the account bc160201983 (profile name Muhammad Bilal). Its commits are co-credited to an AI coding assistant.
  • Mindro is thanked in SuperMedo’s README for a shadPS4 Uncharted build that showed which problems to look for. We found no source naming Mindro as the author of either port.
  • These are unofficial fan projects, not affiliated with Sony Interactive Entertainment, Naughty Dog or Bluepoint Games.
  • Both are released under the GNU GPL v2 or later and contain no game data. Only use a dump of a copy you own.
  • Watch out for fakes: ports that go viral attract look-alike download sites and repacks that bundle the game. The two GitHub repositories above are the only official sources.

Not working?

  • SuperMedo’s port lists, among others: a rare GPU crash in Uncharted 3’s Cartagena square at high frame rates (fixed in 0.3), single-frame flashing on some characters in Uncharted 3, and crashes on the US 1.02 version in Uncharted 2 and 3 that are being looked at. It asks for an issue with your user\last_run.log.
  • BilalReloaded’s beta lists frame drops in the heaviest Uncharted 2 scenes and flickering on one character in Uncharted 3, and asks for the boot.log from the launcher’s log folder.

More PS4 ports built the same way: God of War III, Bloodborne, inFAMOUS Second Son. Background: our shadPS4 guide.

FAQ

Is there an Uncharted PC port?

Yes, unofficial ones. Sony never released The Nathan Drake Collection on PC, but in mid-October 2026 fans published native Windows ports of the PS4 version. The one most sites cover is SuperMedo's uncharted_pc; BilalReloaded published a separate beta the same week.

Who made the Uncharted PC port?

The widely covered port is by SuperMedo (Mohammed Albarghouthi), who also made a Windows version of the Bloodborne native port. A second, separate port is published by the GitHub account bc160201983 and credited to BilalReloaded. Mindro is thanked in SuperMedo's README for a shadPS4 Uncharted build, not named as an author.

Which Uncharted games work on PC?

Both projects say all three games run - Drake's Fortune, Among Thieves and Drake's Deception - from one launcher. Each README lists known crashes and slowdowns, mostly in Uncharted 2 and 3.

Do I need my own copy of Uncharted?

Yes. Neither project includes game files. You need a dump of your own PS4 copy of The Nathan Drake Collection.

Does the Uncharted PC port support DLSS?

SuperMedo's port lists TAA, AMD FSR 3.1 and FSR 4, NVIDIA DLSS (DLAA) and frame generation (FSR 3 or DLSS on RTX 40 and 50 cards). The BilalReloaded beta lists FSR 1 upscaling.

Is the Uncharted PC port safe?

Both are open source on GitHub under the GPL. Get them only from the projects' own repositories; look-alike download sites and repacks that bundle the game are not the projects and may carry malware.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Sony Interactive Entertainment or SuperMedo (Mohammed Albarghouthi); a second port by BilalReloaded (Uncharted: The Nathan Drake Collection PC Port's author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

Facts on this page were checked against these official sources on Oct 17, 2026. Versions and steps follow the official project; if they differ, the official source wins.