Checked daily · 10 projects

PS4 Recompiled Games: Every Native PC Port (Oct 2026)

The PS4 uses the same x86-64 processor family as a PC, so PS4 projects run the game’s own code directly and replace the console around it: a runtime written for one game swaps out Sony’s system libraries, and most borrow the shadPS4 emulator’s graphics code. Some are tuned emulator forks.

Short answerUpdated

We track 10 PS4 projects. 6 are playable today (stable or beta), including God of War III Remastered, inFAMOUS Second Son, P.T. and Bloodborne. Every one needs files from your own copy of the game; we never link to game files.

PS4 recompiled games

GameConsoleProjectMethodStatusCheckedDetails
God of War III Remastered
God of War III Remastered PC port
Runs the PS4 game's own code with a runtime written for this game and a shadPS4-derived Vulkan renderer. Frequent releases; known crashes listed in the README.
PS4gow3_pcGame-specific runtimeWorkingGuide →
inFAMOUS Second Son
inFAMOUS Second Son PC port
A shadPS4 fork with patches for this game (EU release). One release (v1.0), not updated since.
PS4shadPS4-AYOUB1080pEmulator forkWorkingGuide →
P.T.
P.T. PC port
C++ and Vulkan rebuild that loads the data from your own PS4 copy.
PS4pt-pc (Hallway Engine)Game-specific runtimeWorkingGuide →
Bloodborne
Bloodborne PC port
Native Linux runtime; Windows build in Supermedo's fork. A full play-through is not verified per the README.
PS4bbport (bloodborne_pc) and Supermedo's Windows forkGame-specific runtimeBetaGuide →
Gran Turismo Sport
Gran Turismo Sport PC port
Menus and races work offline; no online play. Fork of Ryty with a shadPS4-derived renderer.
PS4RyGTGame-specific runtimeBetaGuide →
Uncharted: The Nathan Drake Collection
Uncharted: The Nathan Drake Collection PC port
All three games from one launcher; DLSS / FSR and frame generation. Known crashes in Uncharted 2 and 3.
PS4uncharted_pc (SuperMedo); separate beta by BilalReloadedGame-specific runtimeBetaGuide →
Driveclub
Driveclub PC port
PS4 code runs natively; Sony libraries reimplemented, graphics via shadPS4's Vulkan renderer (Windows) or a custom Metal renderer (Intel Mac). Needs your own dump.
PS4Driveclub Native (DCport)Game-specific runtimeEarlyGuide →
Driveclub
Driveclub PC port
Despite the name, native execution with reimplemented PS4 libraries and Vulkan, not a static recompilation. Races playable per README; no online.
PS4DriveClub RecompGame-specific runtimeEarlyGuide →
Driveclub
Driveclub PC port
shadPS4 fork tuned for Driveclub: launcher, 30/60/120 FPS, ultrawide. Needs your own dump and system files from your own console.
PS4Driveclub-PC (Driveclub-pc-wrapper)Emulator forkEarlyGuide →
The Last Guardian
The Last Guardian PC port
Built on the gow3_pc / bloodborne_pc runtime with shadPS4 graphics. Gameplay works in 10+ minute sessions; Windows not yet tested in game.
PS4tlg_pcGame-specific runtimeEarlyGuide →

Other consoles

N64 · PS1 · PS3 · Xbox · Xbox 360 · GameCube · All recompiled games

FAQ

What PS4 games have been recompiled for PC?

As of Oct 19, 2026, 6 PS4 projects are playable (stable or beta): God of War III Remastered, inFAMOUS Second Son, P.T., Bloodborne, Gran Turismo Sport and Uncharted: The Nathan Drake Collection. 4 more are early, unconfirmed or offline. The table on this page lists every one with its status.

Do I need my own copy of the PS4 game?

Yes. These projects ship code, not games: each one needs files from a copy you own, and this site never links to game files, ROMs or disc images.

Is a recompiled PS4 game the same as an emulator?

No. An emulator imitates the console while the game runs; a recompiled or decompiled game has been turned into a PC program beforehand, which usually runs faster and allows features like high frame rates and widescreen.