Metroid Prime 2: Echoes cover art
Metroid Prime 2: Echoes. Cover art © Nintendo, via Wikipedia. Unofficial site, not affiliated with the publisher.
PC port · GameCube → PC

Echoes Unbound (Metroid Prime 2: Echoes native PC port)

An unofficial native port of Metroid Prime 2: Echoes for Windows, Linux and Android, built from the PrimeDecomp decompilation. Early but playable; needs your own disc.

WorkingDecompilationNeeds your own copyWorks on phonesv0.16.0Updated

You need your own copy of Metroid Prime 2: Echoes. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web), The Simpsons: Hit & Run WASM.

What you need

A disc image of your own Metroid Prime 2: Echoes: GameCube USA (G2ME01) or PAL (G2MP01), or the Wii Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL), as ISO, GCM, RVZ, WIA, GCZ, CISO or WBFS. A 64-bit Windows or Linux PC, or an arm64 Android phone.

GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of Metroid Prime 2: Echoes 1

  1. Echoes Unbound (Metroid Prime 2: Echoes native PC port)This page

    WorkingDecompilation

    Same author and method as MetroidPrimePort: PrimeDecomp decomp plus Aurora. Pre-release v0.6.6; macOS and iOS experimental. NOTICE says src/ is Nintendo's code. Own GameCube or Trilogy disc.

    Runs on Windows (x86-64 and arm64), Linux (AppImage, Flatpak or tarball), Android (arm64)Needs files from a copy you own★ 1960.16.0 · Nov 12, 2026

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

Yes, Metroid Prime 2: Echoes now runs natively on PC, unofficially, through Echoes Unbound by Odrannnn, built from the PrimeDecomp decompilation. The latest build is v0.6.6 (30 October 2026). It runs on Windows, Linux and Android (macOS and iPhone are experimental), is early but playable, and needs a disc image of your own GameCube or Wii Trilogy copy. Releases ship no disc image or game assets.

Metroid Prime 2: Echoes (Retro Studios, 2004) has never had a PC release; on Nintendo hardware it was last sold in Metroid Prime Trilogy for Wii. This port comes from the author of the Metroid Prime PC port and uses the same approach. The repository was created on 21 October 2026, the first pre-release followed on 28 October, and there were seven releases in its first three days.

What it is

  • A decompilation-based port: PrimeDecomp’s decompilation of Echoes rebuilds the game’s code as C and C++ source, and this project compiles it for PC and phones instead of the GameCube.
  • Aurora (SDL3 and WebGPU) stands in for the GameCube’s graphics hardware, the same layer as in the Metroid Prime port.
  • PC extras listed in the README: widescreen with a widescreen-aware HUD, render scale and high frame rates with interpolation, FOV, MSAA and anisotropic filtering, mouse, twin-stick and gyro aim with full rebinding, skippable cutscenes and a portal transition skip, save states, a photo mode and an in-game timer.
  • Optional tweaks such as Fast Morph, Spring Ball, Toggle Lock-On and Sticky Charge, with an “Original experience” switch that restores the retail behaviour.
  • Trilogy support: Trilogy’s HUD frames and reticles and, opt-in, its radial beam and visor menus.
  • Saves and mods: memory card import and export (including Dolphin and PrimeHack folders), drop-in mod folders, an HD texture pack and an item randomizer.

Every setting lives in the F1 overlay (Start + Back on a controller).

Current status

State Early, playable; the author calls it a pre-release
Latest build v0.6.6, 30 October 2026 (v0.6.0 on 28 October 2026)
Platforms Windows x86-64 and arm64, Linux (AppImage, Flatpak, tarball), Android arm64; macOS on Apple silicon and iPhone/iPad (unsigned IPA) experimental
Licence MIT for the port’s own code only; the game code is excluded (see below)

When we checked on 30 October 2026 the issue tracker had 8 open items, among them a Scan Visor that does not work for some players, a HUD misalignment in Morph Ball and a rapid-fire audio bug. The v0.6.6 notes fix a crash after the Dark Alpha Splinter’s death cutscene and add multiplayer arena fixes and new cheats. We couldn’t confirm that the whole game plays through.

What you need

  • A disc image of your own copy: GameCube USA (G2ME01) or PAL (G2MP01), or Wii Metroid Prime Trilogy (R3ME01 USA, R3MP01 PAL), as .iso, .gcm, .rvz, .wia, .gcz, .ciso or .wbfs.
  • Windows or Linux (64-bit), or an arm64 Android phone.

We don’t explain how to obtain or copy game data.

How it installs

At a high level: download the build for your system from the official releases page, start it, and pick your disc image when it asks. Android shows a file picker and copies the image into the app. Settings, controls, saves and logs go into a user/ folder beside the program.

What the download contains

The releases contain no disc image, textures or other game assets, as the README and the release notes say. They are, however, compiled from the decompiled game code. The project’s NOTICE says the code under src/ and include/ derives from Nintendo’s retail executable, remains Nintendo’s, and that no permission to redistribute it is asserted. The MIT licence covers only the port’s own layer, scripts and tools.

Is it official, and will it stay up?

  • Echoes Unbound is an unofficial fan project, not affiliated with Nintendo, Retro Studios or PrimeDecomp. The README asks users to report problems to the port, not to PrimeDecomp.
  • We found no takedown when we checked on 30 October 2026. Because its releases are built from Nintendo’s code, that could change.
  • Get builds only from the official GitHub releases page; copies on other sites are not the author’s.

Not working?

An “unsupported disc” message means your image is not one of the releases above. The log is in the user folder (F1 > System > Log); attach it when you report a problem on the repository’s issue tracker. For the first game, see the Metroid Prime PC port, and for every other native port we track, the recompiled games list.

FAQ

Is there a Metroid Prime 2 Echoes PC port?

Unofficially, yes. Echoes Unbound (the MetroidPrime2Port repository) by Odrannnn, who also made the Metroid Prime port, is a fan-made native version for Windows, Linux and Android, with experimental macOS and iPhone builds. The first build came out on 28 October 2026 and the latest is v0.6.6 from 30 October. You need a disc image of your own copy.

Is it an emulator?

No. The game's code comes from PrimeDecomp's decompilation of Echoes and is compiled as a normal program, with the Aurora layer (SDL3 and WebGPU) drawing the graphics. Dolphin and PrimeHack are not involved.

Which copy of Echoes do I need?

The GameCube release, USA (G2ME01) or PAL (G2MP01), or the Wii Metroid Prime Trilogy, USA (R3ME01) or PAL (R3MP01). Other copies are rejected with an "unsupported disc" message.

Does the download include the game?

Not the game's data. The README says no release contains a disc image or game assets, and the port reads everything from your disc image. The program itself is compiled from the decompiled game code, which the project's NOTICE says remains Nintendo's.

Is it finished?

No. The author calls it a pre-release and early. When we checked on 30 October 2026 there were 8 open issues, including a Scan Visor problem and audio bugs. A crash after the Dark Alpha Splinter fight was fixed in v0.6.6.

Was it made with AI?

Partly. The README says parts of the port were written with AI coding assistants under the author's oversight. The game logic comes from the PrimeDecomp decompilation.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Nintendo (developed by Retro Studios) or Odrannnn (Echoes Unbound (Metroid Prime 2: Echoes native PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Nov 13, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

More ports

See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.