Short answer
Yes, the original God of War (2005) now runs natively on Windows, unofficially, through static recompilations of the PS2 game, with no emulator. There are three linked projects: god-of-war-recomp by KIexster, God of War Native Port by Waffle565 and Tobiichi Port by YYOzcan. They reach gameplay at up to 60 fps, but none has a download: you build it on your PC from your own US disc (SCUS-97399). A full playthrough is not confirmed yet.
God of War, Santa Monica Studio’s 2005 action game, came out on the PlayStation 2 and was later remastered for the PS3 and PS Vita. Sony never released it on PC; the 2018 God of War on Steam is a different game. KIexster created the god-of-war-recomp repository on 5 October 2026, YYOzcan started Tobiichi Port on 6 October and Waffle565 the Native Port on 11 October. All three are built on PS2Recomp, the PS2 recompiler that tech sites covered in January 2026 as an experiment with no playable games yet. We couldn’t find press coverage of the God of War ports themselves.
This site is not affiliated with KIexster, Waffle565, YYOzcan, Santa Monica Studio or Sony.
What it is
- A static recompilation: PS2Recomp translates the game’s executable (
SCUS_973.99), about 6,400 functions of MIPS R5900 code, into C++, which is compiled into a native Windows program. - Native hardware layers: the vector unit’s microprograms are compiled ahead of time to C++; the graphics chip is replaced by an OpenGL renderer; the game’s eight I/O modules are compiled to C++; sound, controllers and the memory card are native services.
- Your disc, your build: the repositories hold no game files and none of the code generated from them. The build extracts your ISO and generates the code on your own PC.
- Built with AI help: Waffle565’s README names Claude as co-author, and Claude appears among god-of-war-recomp’s contributors.
The three projects share code. Waffle565 started from KIexster’s patches and function map; since October KIexster’s project runs on Waffle565’s runtime with its own fixes on top; Tobiichi Port builds on KIexster’s pipeline and adds an installer and a launcher. More projects like this are in our recompiled games list.
The three projects compared
| god-of-war-recomp | God of War Native Port | Tobiichi Port | |
|---|---|---|---|
| Author | KIexster | Waffle565 | YYOzcan |
| Repository created | 5 October 2026 | 11 October 2026 | 6 October 2026 |
| Platforms | Windows 10/11 x64 | Windows 10/11 x64 (Switch planned later) | Windows 10/11 x64, Linux |
| Building | Scripts: install tools, build, run | Manual steps from the docs | One installer script, plus a launcher |
| State per README | Boot, menus, new game and the ship fight; 53 to 56 fps on the ship; save/load and movies still to be re-checked | Boot, saves, gameplay and movies with sound; 60 fps in every tested zone | Same game code plus launcher, widescreen and cheats; 2x to 3x resolution at 60 fps on dedicated graphics cards |
| Licence | GPL-3.0 | None on the main branch yet | GPL-3.0 |
| Last push | 18 October 2026 | 18 October 2026 | 15 October 2026 |
| GitHub stars (22 October) | about 155 | about 27 | about 44 |
god-of-war-recomp (KIexster). The first and busiest repository, with over 500 commits and dozens of pull requests merged in mid-October. Its README lists the game booting, the menus, a new game and the ship fight with the HUD, native vector unit and I/O code, and exact game speed. Still in progress: a steady 60 fps on the ship, save and load and movies with sound (verified in Waffle565’s port, to be repeated here), and a full playthrough. An intermittent hang of the window thread, while the game keeps running, is under investigation. Documentation is mostly in Spanish. Official repository: KIexster/god-of-war-recomp.
God of War Native Port (Waffle565). Reports the most complete runtime: every zone it tests (Olympus, the Desert of Lost Souls, the Cliffs of Madness, a fourth save slot and the start of a new game on the ship) reaches gameplay at 60 fps with no runtime errors, the memory card save test passes, and every movie on the disc plays with sound at real speed. Output is 1920x1080 with 16:9 widescreen. The build is manual: the runtime lives in a second branch and the docs list the steps. The README names a Nintendo Switch build as the goal after the PC port. The main branch has no licence; a reader asked about it in an issue on 16 October. Official repository: Waffle565/God-Of-War-Native-Port.
Tobiichi Port (YYOzcan). Named after a character from Date A Live. It packages the work into an installer for Windows and Linux and a Qt launcher in English, Turkish and Spanish. Extras listed in the README: real Hor+ widescreen at 16:9, 16:10 and 21:9 (movies switch to the game’s own widescreen versions), a full keyboard and mouse layout with an Alt lock-on, quicker attacks out of a roll, an F2 cheat menu and an FPS counter. Its root folder also holds two small files from the disc (SYSTEM.CNF and the GODOFWAR.TOC file index). The last push was on 15 October; an open issue reports a build stuck at the linking step. Official repository: YYOzcan/Tobiichi-Port.
We didn’t build or play any of them ourselves.
What you need
- Your own USA PS2 disc of God of War (SCUS-97399) as an
.isoof about 8 GB. Other versions are not supported. We don’t explain how to obtain or copy game data. - About 20 GB of free space: about 8.5 GB for the extracted disc plus the build.
- Windows 10 or 11, 64-bit, with Visual Studio 2022 Build Tools (C++), Python 3 and Git; the scripts of god-of-war-recomp and Tobiichi Port install these with
winget. Tobiichi Port also builds on Arch, Ubuntu 24.04+, Fedora 40+ and similar Linux systems. - A CPU with 4 or more cores (Tobiichi Port on Windows needs AVX2) and 8 GB of RAM, 16 GB recommended while building.
- A graphics card with OpenGL 4.3 or newer; integrated graphics of recent Intel and AMD chips work at lower resolution.
- Time: the first build takes 20 to 90 minutes depending on the project and the CPU.
How to install
At a high level, from the official READMEs. Tobiichi Port: download the repository, put your image at game/God of War.iso, run instalar.cmd on Windows or ./instalar.sh on Linux. It extracts the disc, translates the executable, builds the game and the launcher, then plays the start of the first level by itself for about four minutes to record and compile the code it uses (don’t touch the keyboard or mouse during that step), and adds a desktop shortcut. god-of-war-recomp: extract the disc with the included Python script, run the tool installer and the build script, then the run script. Native Port: follow docs/build-and-run.md step by step. To update, pull the repository and run the build again; only changed files are rebuilt.
Controls
All three take a keyboard or a controller. Tobiichi Port lists DualShock 4, DualSense and Xbox controllers as working out of the box. On the keyboard, Tobiichi Port’s default layout (remappable in its launcher) puts movement on WASD, light and heavy attacks on the left and right mouse buttons, jump on Space, grab on F, block on Q and magic on 1 to 4; Alt locks onto the nearest enemy. In god-of-war-recomp and Tobiichi Port, F11 toggles fullscreen and F1 opens the developer panel. Tobiichi Port saves to a PCSX2-compatible memory card image, so you can copy a PCSX2 card in.
Is it legal and safe?
- These are unofficial, non-commercial fan projects, not affiliated with or endorsed by Sony Interactive Entertainment or Santa Monica Studio.
- Each README says the repository contains no game files (ISO, executable, I/O modules,
.PAKdata) and none of the C++ code generated from them; everything made from your disc stays on your PC. - Use only a disc you own.
- Get the code only from the three official GitHub repositories. Sites offering a ready-to-play God of War PC download are not these projects.
The sequels: God of War II (a PS3 recompilation for Mac) and God of War III. Another PS2 game made native on PC: Dragon Ball Z: Budokai Tenkaichi 3. Full list: recompiled games.
FAQ
Is there a God of War 1 PC port?
Not an official one. The 2005 God of War only came out on PlayStation 2 (later remastered on PS3 and Vita). Since October 2026 three linked fan projects recompile the PS2 game into a native Windows program, and one of them also builds on Linux. None of them has a ready-made download yet.
Is it an emulator like PCSX2?
No. The game's MIPS code is translated ahead of time into about 6,400 C++ functions with PS2Recomp and compiled into a Windows program. The PS2's vector unit, graphics chip, I/O processor and sound are replaced by native code. PCSX2 is used only as a reference to compare against.
Which of the three projects should I try?
If you want the shortest route, Tobiichi Port has one installer script for Windows and Linux and adds a launcher. Waffle565's God of War Native Port reports the most finished runtime, with 60 fps in every zone it tests, but you assemble the build by hand. KIexster's god-of-war-recomp is the original and most active repository and now runs on Waffle565's runtime.
Is there a download or an EXE?
No. On 22 October 2026 none of the three repositories had a release. Each builds the game on your PC from your own disc, which takes 20 to 90 minutes the first time. Sites offering a ready-made God of War PC EXE are not these projects.
Which version of God of War do I need?
Your own copy of the USA PlayStation 2 disc, SCUS-97399, as an ISO. European and other versions are not supported, and the PS3 and Vita remasters are a different program. We don't explain how to obtain game files.
Does it run at 60 fps?
The game's logic is tied to the PS2's 60 Hz, so it never runs above 60. Waffle565's README reports 60 fps in all tested zones; KIexster's reports about 53 to 56 on the ship with a still camera; Tobiichi's reports 2x to 3x resolution at 60 on dedicated graphics cards and 50 to 60 on integrated graphics at 1x.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Sony Computer Entertainment (developed by Santa Monica Studio) or KIexster, Waffle565 and YYOzcan (God of War (PS2) native PC ports's author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Oct 22, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- KIexster/god-of-war-recomp README: milestones, requirements, build steps, credits (Waffle565 runtime since October 2026)
- god-of-war-recomp status page (docs/ESTADO.md, in Spanish): measurements, known issues
- Waffle565/God-Of-War-Native-Port README: milestones, 60 fps zone checks, requirements, credits (started from god-of-war-recomp)
- God-Of-War-Native-Port issue #2: "License for the main branch?" (open on 22 October 2026)
- YYOzcan/Tobiichi-Port README: installers for Windows and Linux, launcher, controls, performance, troubleshooting
- Tobiichi-Port issue #1: build stuck at linking ps2EntryRunner.exe (open on 22 October 2026)
- ran-j/PS2Recomp: the PS2 static recompiler and runtime all three are built on
- Time Extension: PS2Recomp "experiment" raises hopes of native PC ports of PS2 games (January 2026)
- Wikipedia: God of War (2005 video game), PS2 release on 22 March 2005
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
