The Legend of Zelda: Tears of the Kingdom cover art
The Legend of Zelda: Tears of the Kingdom. Key art © Nintendo, via Nintendo.com. Unofficial site, not affiliated with the publisher.
PC port · Nintendo Switch → PC

TotK Recomp (Zelda: Tears of the Kingdom native Windows port)

An unofficial native Windows version of the Switch Tears of the Kingdom (update 1.2.1 or 1.4.3), statically recompiled and built on your PC by a setup program. Early but playable; AMD bugs remain.

WorkingStatic recompilationNeeds your own copyv0.4.0Updated

You need your own copy of The Legend of Zelda: Tears of the Kingdom. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web), The Simpsons: Hit & Run WASM.

What you need

Your own Switch Tears of the Kingdom base game plus the 1.2.1 or 1.4.3 update, dumped from your console. Windows 10/11, an AVX2 CPU, a Vulkan 1.3 GPU with VK_EXT_external_memory_host, about 36 GB free during setup (20 GB after).

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Short answer

TotK Recomp runs Tears of the Kingdom natively on Windows, unofficially, as a static recompilation of the Switch game with no emulator. It is by valentderah, came out on 29 October 2026 and is at v0.1.6 (30 October 2026, a pre-release). The README calls it early development but playable, at 60 fps by default and up to 144, with visual bugs and crashes still expected, mostly on AMD GPUs. You need your own dump of the base game plus update 1.2.1 or 1.4.3; the setup builds the game on your PC. For the other Windows port, see UltraTears.

Tears of the Kingdom (2023) has only been released on Switch and Switch 2. TotK Recomp is the second native Windows port of it in a week, after UltraTears on 25 October 2026. The repository was created on 29 October and had about 1,800 GitHub stars two days later, with more than 20,000 downloads of its first build.

This site is not affiliated with the developer or with Nintendo.

What it is

  • A static recompilation: the Switch game’s ARM64 code is translated ahead of time and compiled into a native x86-64 Windows program (the project’s architecture notes are in docs/architecture.md).
  • The Switch replaced on the PC: its services and its NVN graphics are reimplemented, drawing with Vulkan. The credits list LAS Recomp (the Link’s Awakening port), MacNativeGames (the Mac and iPhone port), nxnative, Savage Wind (the Breath of the Wild port) and Ryujinx, among others.
  • Built on your PC: the release is a setup program. It takes your game files, builds the game once, and prepares the shaders at install time instead of during play. The README says the result contains the game, so it is for your own use and should not be shared.

Features

From the README:

  • 60 fps by default, up to 144 fps or the monitor’s refresh rate (experimental); 0.1.6 added a 90 fps option.
  • Custom resolutions, supersampling and AMD FSR 1 upscaling.
  • An in-game settings menu (F1) and a performance overlay (F10); every setting is also in totk.ini.
  • Keyboard, mouse and gamepad with remapping, rumble and gyro.
  • Both update 1.2.1 and 1.4.3, with saves that carry over between them.

Planned: Linux and Steam Deck, emulator-style mods in a mods folder, ultrawide and other aspect ratios, and VRR.

Current status

State Early development; the README says the game is playable on Windows
Latest build v0.1.6, 30 October 2026 (pre-release); v0.1.1 on 29 October 2026
Platform Windows 10/11 x86-64 only
Game version Base game with update 1.2.1 or 1.4.3
Licence MIT for the project’s own code; nothing for Nintendo’s game

On 31 October 2026 the issue tracker had 134 open reports, two days after release. Most are about AMD GPUs: crashes a few seconds after start (“device lost”), startup errors on cards such as the RX 6600 XT, graphics glitches on older Polaris cards and see-through objects. Others report flickering shadows, wrong text languages and a Depths camera quest that cannot progress because the in-game camera recognises nothing.

Version 0.1.6 (30 October) fixed rainbow and blocky terrain on AMD and Intel, objects that turned see-through above about 63 fps, blurry output with display scaling above 100%, slowdowns on 4 GB GPUs and builds running out of memory on PCs with many cores. Chinese text now shows in Chinese instead of Japanese. We didn’t play it ourselves.

What you need

  • Your own Tears of the Kingdom: the base game and the 1.2.1 or 1.4.3 update, dumped from your own Switch. We don’t explain how to obtain or copy game data.
  • Windows 10 or later on an x86-64 CPU with AVX2.
  • A GPU with Vulkan 1.3 and the VK_EXT_external_memory_host extension.
  • About 36 GB free during setup, 20 GB after.

How it installs (overview)

From the README, at a high level: download the setup zip from the official Releases page, unpack it and start TotK-Setup.exe (Windows SmartScreen may warn about an unsigned app). Pick your game files, a language and an install folder, and press Start; the setup builds the game once. Then play totk.exe from the install folder. A newer setup run on the same folder updates it and keeps saves and settings.

TotK Recomp or UltraTears?

TotK Recomp UltraTears
Developer valentderah kuraeow
First release 29 October 2026 25 October 2026
Game versions 1.2.1 or 1.4.3 1.4.3 only
Frame rate 60 fps default, up to 144 The game’s own 30 fps
Settings In-game menu (F1), FSR 1, supersampling None yet
Licence MIT GPL-3.0

Both are early Windows-only static recompilations that build the game on your PC from your own files, and both report problems on AMD and Intel GPUs. A third project, NotRexed’s SkyboundTOTK, targets the base game 1.0.0 on Windows and Linux but had no ready-made release on 31 October 2026 (see the UltraTears page). On Apple devices, the Mac and iPhone port is the one to look at.

Is it official, and will it stay up?

  • No, it is an unofficial fan project, not affiliated with or endorsed by Nintendo.
  • We found no takedown when we checked on 31 October 2026. GitHub’s DMCA archive had three Nintendo notices in October 2026, none about Tears of the Kingdom. Nintendo has acted against Switch emulators and game decompilations before, so it may not stay up.
  • Get it only from valentderah/totk-pc-recomp. Sites offering a ready-made “TotK PC download” with the game included are not this project.

Not working?

Read the issue tracker first, since many GPU problems are already reported there, and report new ones following the project’s CONTRIBUTING file, with the log. For every other native port we track, see the recompiled games list.

FAQ

What is TotK Recomp?

An unofficial native Windows version of The Legend of Zelda Tears of the Kingdom by valentderah, published on 29 October 2026. The Switch game's code is statically recompiled into an x86-64 program that draws with Vulkan, so no emulator runs. A setup program builds it on your PC from your own game files.

Is it the same as UltraTears?

No. UltraTears by kuraeow is a separate Tears of the Kingdom PC port that came out four days earlier. Both build on LAS Recomp and MacNativeGames, but TotK Recomp accepts update 1.2.1 as well as 1.4.3, runs at 60 fps by default and has an in-game settings menu. Our UltraTears page compares the two.

Which game files do I need?

The Switch base game plus the 1.2.1 or 1.4.3 update, dumped from your own console. Saves carry over between the two versions. The README gives no instructions for getting the files, and neither do we.

Does it run on AMD or Intel GPUs?

It starts, but most open reports on 31 October 2026 were from AMD cards, including crashes at startup and see-through objects. Version 0.1.6 fixed rainbow and blocky terrain on AMD and Intel and turned off two features that crash some AMD drivers.

Does it run on Linux or Steam Deck?

Not yet. Both are on the planned list in the README; the build is Windows only.

Was it made with AI?

Mostly. The README says most of the code and documentation is written by AI coding agents (Claude Code) under the maintainer's direction, and that the maintainer plays every build and decides what is merged.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Nintendo or valentderah (TotK Recomp (Zelda: Tears of the Kingdom native Windows port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Nov 11, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

More ports

See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.