inFAMOUS First Light cover art
inFAMOUS First Light. Cover art © Sony Interactive Entertainment, via Wikipedia. Unofficial site, not affiliated with the publisher.
PC port · PS4 → PC

inFAMOUS First Light PC (native PS4 port)

An unofficial native PC version of inFAMOUS First Light (PS4) for Windows and Linux: the game’s own code runs on your CPU over a rebuilt PS4 runtime. Early; needs your own dump.

WorkingGame-specific runtimeNeeds your own copyv0.3.8Updated

You need your own copy of inFAMOUS First Light. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web), The Simpsons: Hit & Run WASM.

What you need

A dump of your own PS4 inFAMOUS First Light (tested: EU CUSA00897, base 1.00; US CUSA00575 partly). No PS4 firmware needed. A Vulkan 1.3 GPU with more than 4 GB of video memory and an AVX CPU; Windows or Linux.

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of inFAMOUS First Light 1

  1. inFAMOUS First Light PC (native PS4 port)This page

    WorkingGame-specific runtime

    Fork of HayatoG’s iss_pc. v0.3.8 (25 Oct): first missions play, 35-45 fps on an RTX 4070 Super; 4 GB GPUs crash. No game files shipped. Needs your own dump (EU CUSA00897 tested).

    Runs on Windows 10/11 (x64, Vulkan 1.3), Linux x86-64 and Steam Deck (tar.gz)Needs files from a copy you own0.3.8 · Oct 25, 2026

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

Yes, inFAMOUS First Light now runs natively on PC, unofficially, through infamous-first-light-pc by vantage (VantageEX), for Windows and Linux (Steam Deck too). It runs the PS4 game’s own code directly on your CPU over a rebuilt PS4 runtime, with Vulkan graphics: no CPU emulator. It is early but playable: the first missions, Fetch’s neon powers, sound and saves work, at about 35 to 45 FPS on a fast PC. You need a dump of your own PS4 copy. It is forked from the inFAMOUS Second Son PC port.

inFAMOUS First Light, Sucker Punch’s 2014 standalone expansion to Second Son starring Abigail “Fetch” Walker, was a PS4 exclusive, as was the main game. After HayatoG’s native Second Son port showed First Light booting on 20 October 2026, vantage published this dedicated repository the next day and released eleven builds in five days. On 27 October 2026 it had about 90 GitHub stars. The commits credit Claude as a co-author on much of the work.

This site is not affiliated with the developers, Sucker Punch or Sony.

What it is

  • The game’s own code, run natively: PS4 games are x86-64 programs, so the port loads the game’s executable from your dump and runs it on your PC’s processor. The PS4’s system libraries and loader are reimplemented, in the same style as the Bloodborne and God of War III ports.
  • Graphics through shadPS4 code: the PS4’s GPU work is translated to Vulkan 1.3. Two renderers ship: v2, the default, from Castlesea’s Second Son port, and v3, experimental since 0.3.3, from axylpup’s multithreaded Second Son build of shadPS4.
  • A launcher with a Continue card for your save, automatic updates (since 0.3.2) and a --play option for Steam or Playnite shortcuts.
  • Forked from Second Son: the code comes from HayatoG’s iss_pc; the repository isn’t marked as a GitHub fork, but most of its history is iss_pc’s.

Current status

State Early, playable: menus, gameplay, saves and the first missions
Latest release 0.3.8, 25 October 2026 (first preview 0.1.0 on 21 October 2026)
Platforms Windows 10/11 x64; Linux x86-64 since 0.3.3, with Steam Deck reports
Game version EU CUSA00897 1.00 tested; US CUSA00575 partly supported
Licence GPL-2.0

What the README and players report:

  • about 35 to 45 FPS at 1080p on renderer v2 with an RTX 4070 Super (15 to 25 on the original renderer); v3 gives 35 to 45 in the streets and 60 to 100 high above them; players with an RTX 3070 report 31 to 42 FPS;
  • 1080p, with 800p and 720p options, and experimental 21:9 and 32:9 since 0.3.7;
  • Xbox and PlayStation controllers and the keyboard; the touchpad and motion sensor (used for graffiti) are simulated; direct mouse camera since 0.3.6;
  • sound, and Fetch’s neon powers, dash trail, lights and particles drawn correctly.

Known problems: the first start compiles shaders for two to three minutes; some GPU work still costs frame rate; graphics cards with 4 GB of video memory run out of memory; the US dump failed on Linux for one player until 0.3.6; there are reports of crashes when setting a frame limit in the game’s menu or during shader compiling, audio crackling, and a sluggish mouse. Trophies are only logged. We didn’t play it ourselves.

What you need

  • A dump of your own PS4 inFAMOUS First Light, made from your own console. The European release CUSA00897 (base 1.00) is the tested one. No PS4 firmware or system files are needed. We don’t explain how to obtain or copy game data.
  • A GPU with Vulkan 1.3 and in practice more than 4 GB of video memory, and a CPU with AVX.
  • Windows 10 or 11, or Linux x86-64.

How to install (overview)

From the README, at a high level: download the Windows zip or the Linux tarball from the official Releases page, unpack it, start the launcher and point it at your dump; it prepares your game’s files locally and compiles shaders on the first start. Later updates come through the launcher.

First Light and Second Son

The two games now have native ports from the same family of projects. For the main game, see inFAMOUS Second Son on PC, which covers both the shadPS4 fork and HayatoG’s native port that First Light is built on. Similar First Light repositories by other people exist on GitHub, smaller and with few or no releases; this one is the most active.

Is it official, and will it stay up?

  • No, it is an unofficial fan project, not affiliated with or endorsed by Sony or Sucker Punch.
  • We found no takedown on 27 October 2026; GitHub’s DMCA archive had no Sony notice in October. The releases contain no game files, firmware, keys or Sony assets, according to the README.
  • The developer’s account was created on 10 October 2026. Get the port only from the official repository.

FAQ

Is there an inFAMOUS First Light PC port?

Not an official one; Sucker Punch's 2014 standalone expansion only came out on PS4. Since 21 October 2026 an unofficial native PC version exists, infamous-first-light-pc by vantage (VantageEX), for Windows and Linux. It is early, and you need a dump of your own PS4 copy.

Is it an emulator?

Not a CPU emulator. The PS4 and PCs both use x86-64 processors, so the game's own code runs directly on your CPU, while the PS4's system libraries are rebuilt for the PC and its graphics work is translated to Vulkan with code from the shadPS4 emulator.

Is it made by the same people as the inFAMOUS Second Son PC port?

No. It is a separate project by vantage, forked from HayatoG's native Second Son port (iss_pc), which showed First Light booting on 20 October 2026. Its default renderer comes from Castlesea's Second Son port, and an experimental one from axylpup's shadPS4 build.

Which version of First Light do I need?

A dump of your own PS4 game. The developer tests the European release, CUSA00897, base version 1.00; the US release, CUSA00575, is partly supported. No PS4 firmware files are needed. We don't explain how to obtain game files.

How well does it run?

The README reports about 35 to 45 FPS at 1080p on an RTX 4070 Super with the default renderer, and players report 31 to 42 FPS on an RTX 3070. The goal is a steady 30 FPS on mid-range PCs. Graphics cards with 4 GB of video memory crash.

Does it work on Steam Deck?

There are Linux builds since version 0.3.3 and an 800p render option for the Deck since 0.3.5, and players have reported running it on SteamOS. Expect lower frame rates than on a desktop PC.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Sony Computer Entertainment (developed by Sucker Punch Productions) or vantage (VantageEX), built on HayatoG's inFAMOUS Second Son port (inFAMOUS First Light PC (native PS4 port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Oct 27, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

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