Checked daily · 7 projects

GameCube Recompiled Games: Every Native PC Port (Oct 2026)

GameCube games use a PowerPC processor like the Xbox 360 and Wii. The projects here are static recompilations and decompilations that turn the game into a native PC program instead of running it in an emulator.

Short answerUpdated

We track 7 GameCube projects. 7 are playable today (stable or beta), including Metroid Prime, The Legend of Zelda: Twilight Princess, Animal Crossing and Eternal Darkness: Sanity's Requiem. Every one needs files from your own copy of the game; we never link to game files.

GameCube recompiled games

GameConsoleProjectMethodStatusCheckedDetails
Metroid Prime
Metroid Prime decompilation
Native port built on the PrimeDecomp decomp with the Aurora layer. Near-daily releases; macOS build very experimental. NOTICE says src/ is Nintendo's code. Needs your own USA or PAL disc.
GameCubeMetroidPrimePortDecompilationWorkingGuide →
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess decompilation
Native port built on the zeldaret TP decomp and the Aurora layer, by the Twilit Realm team. Stable 2.x releases; accepts GameCube and Wii discs but uses the GameCube HUD. Bring your own disc.
GameCubeDusklight (formerly Dusk)DecompilationWorkingProject ↗
Animal Crossing
Animal Crossing decompilation
Native Windows port on the ac-decomp decompilation, GX translated to OpenGL 3.3. Playtest builds (v0.9.3); needs your own US disc. AI-assisted port code (disclosed).
GameCubeACGC-PC-PortDecompilationBetaGuide →
Eternal Darkness: Sanity's Requiem
Eternal Darkness: Sanity's Requiem recomp
Built with DolRecomp and a GX runtime; v0.8.1 adds save-anywhere slots and HD texture support. Only the European disc (GEDP01) is accepted. Bring your own disc.
GameCubeEternal Darkness RecompStatic recompilationBetaProject ↗
Super Mario Sunshine
Super Mario Sunshine decompilation
Native port of the NTSC-U release built from a matching decomp. Plays on Linux and macOS; the native Windows build is still being checked. Optional launcher repo. Bring your own disc.
GameCubesms-port (SMS PC Port)DecompilationBetaProject ↗
Super Smash Bros. Melee
Super Smash Bros. Melee decompilation
Native port of NTSC-U 1.02 from the doldecomp Melee decomp on Aurora. Self-described beta for testing; all modes boot, rollback netplay still in development. Bring your own disc.
GameCubemelee-pcDecompilationBetaProject ↗
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker recomp
DolRecomp-based recompilation with a Dolphin-derived runtime. The ready-made Windows build includes translated game code; other platforms are built from your disc. US GZLE01 only.
GameCubeBlueWake (The Wind Waker Recompiled; absorbed Wind Waker Recomp)Static recompilationBetaGuide →

Other consoles

N64 · PS1 · PS3 · PS4 · Xbox · Xbox 360 · All recompiled games

FAQ

What GameCube games have been recompiled for PC?

As of Oct 20, 2026, 7 GameCube projects are playable (stable or beta): Metroid Prime, The Legend of Zelda: Twilight Princess, Animal Crossing, Eternal Darkness: Sanity's Requiem, Super Mario Sunshine, Super Smash Bros. Melee and The Legend of Zelda: The Wind Waker. 0 more are early, unconfirmed or offline. The table on this page lists every one with its status.

Do I need my own copy of the GameCube game?

Yes. These projects ship code, not games: each one needs files from a copy you own, and this site never links to game files, ROMs or disc images.

Is a recompiled GameCube game the same as an emulator?

No. An emulator imitates the console while the game runs; a recompiled or decompiled game has been turned into a PC program beforehand, which usually runs faster and allows features like high frame rates and widescreen.