Short answer (checked 27 October 2026)
Yes, Tears of the Kingdom now runs natively on Windows, unofficially and at an early stage. The project is UltraTears by kuraeow, a static recompilation of the Switch game version 1.4.3, with no emulator. Its first beta (25 October 2026) builds the game on your own PC from your own extracted files; the developer has played the prologue and Great Sky Island at the game’s own 30 FPS on an NVIDIA card. AMD and Intel GPUs have serious problems so far, and there is no Steam Deck or Linux support yet. On Apple devices, see Tears of the Kingdom on Mac and iPhone.
The Legend of Zelda: Tears of the Kingdom, the 2023 sequel to Breath of the Wild, has never come to PC. After native ports of it appeared on Apple silicon Macs and iPhones in October 2026, kuraeow published UltraTears on 25 October 2026 with a Windows builder the same day. It had about 250 GitHub stars within two days. We found no press coverage of it yet.
This site is not affiliated with the UltraTears developer or with Nintendo.
What it is
- A static recompilation: the Switch game’s ARM64 code is lifted to C, with a lifter taken from LAS Recomp and extended for this game, then compiled for x86-64 with Clang.
- Switch replaced on the PC: the Switch’s services and its NVN graphics are reimplemented, drawing with Vulkan 1.3. Parts of the NVN layer and the shader service come from MacNativeGames, the Mac and iPhone port; shaders go through the Ryujinx shader translator. Both are credited in the project’s licence files.
- Built on your PC: the release is only a builder with its tools (Python, a Clang toolchain). It checks your files, packs the game data, translates and compiles the game code, and converts about 29,000 shaders and the textures. The README times this at about 30 minutes on eight cores and says nothing of the game, not even translated code, is in the repository or the release.
It works like the other Switch recompilations in our recompiled games list.
Current status
| State | Early; the README’s tested scenes “play” |
| Latest release | 0.1.0-beta, 25 October 2026 (pre-release; builder only) |
| Platform | Windows 10/11 x64; Linux and Steam Deck planned, not working through Proton |
| Game version | Switch 1.4.3 only |
| Licence | GPL-3.0 |
The developer’s tests (Windows 10, 16-thread Ryzen, RTX 3060) cover the title screen, a new game, the prologue and Great Sky Island, at the game’s own 30 FPS with drops while new shaders compile. There is no settings menu yet (resolution and upscaling are planned), the controller layout follows the Switch (A on the right), and mods are not supported: the builder rejects modded files.
Reports in the first two days in the issue tracker:
- AMD GPUs: nothing renders properly on several Radeon cards (780M, 6700 XT, 9060 XT, 9070 XT).
- Intel graphics: crashes, or corrupted blocks at about 20 FPS with a workaround.
- NVIDIA: a black screen or endless loading with the newest driver, fixed for one user by rolling back to driver 617.42.
- A crash after the bats in the opening, and a crash when loading a save.
- Requests for CPUs without AVX2.
We didn’t play it ourselves.
What you need
- Your own Tears of the Kingdom, version 1.4.3: the
exefsfolder and theromfsfolder (about 304,000 files, 16 GB) with the update merged in, extracted from your own console. The builder checks the exact version. It reads no keys or firmware. We don’t explain how to obtain or copy game data. - Windows 10 or 11, 64-bit, a CPU with AVX2 (Intel Haswell or AMD Ryzen and newer), a GPU with a current Vulkan 1.3 driver and VK_EXT_shader_object, and 16 GB of RAM.
- About 32 GB free for the build, plus room for your 16 GB game files.
How to install (overview)
From the README, at a high level: download the builder zip from the official Releases page, unpack it and run setup.bat, then point it at the folder with your exefs and romfs. It checks the files and builds the game step by step; when it finishes you start UltraTears.exe. You can also run the same steps from the source code with Git and Python. Saves go to a userdata folder.
Tears of the Kingdom on other platforms
- Mac, iPhone and iPad: MacNativeGames runs the game natively on Apple silicon, and the multi-game engine nxnative lists 1.4.3 as tested on recent iPhones.
- PS4 (jailbroken): TOTK-PS4 by ShiroKlein (iHaiDeeZ), a separate developer known for PS4 homebrew ports, recompiles version 1.0.0 for a jailbroken PS4 using the recompiler from the Super Mario Bros. Wonder port. Per its README it reaches the title screen, loads saves and plays Great Sky Island with correct lighting and sound, but at only 2 to 10 FPS, because a single PS4 CPU core can’t keep up. You build the package yourself from your own game and keys. Development stopped at version 00.72 on 24 October 2026, and there is no download.
- NotRexed’s PC port: a third, separate Windows project shown in mid-October 2026 at 32 to 59 FPS on an RTX 4060 Ti, per Wccftech, with a release promised in two to four weeks. No public repository yet.
Is it official, and will it stay up?
- No, it is an unofficial fan project, not affiliated with or endorsed by Nintendo.
- We found no takedown on 27 October 2026. GitHub’s DMCA archive had three Nintendo notices in October, none about Tears of the Kingdom. Nintendo has acted against Switch emulators before, so it may not stay up.
- Get it only from kuraeow/ultratears. Several copies and forks exist, including a non-fork copy of the same code under another account; they are not the project. Sites offering a ready-made “TotK PC download” with the game included are not this.
Related
- Tears of the Kingdom on Mac and iPhone: the native Apple-device port UltraTears borrows parts from.
- Breath of the Wild on PC (Savage Wind): the first game as a native Windows and Linux port.
- Link’s Awakening on PC: LAS Recomp, whose lifter UltraTears uses.
FAQ
Is there a Zelda Tears of the Kingdom PC port?
Not an official one; Nintendo has only released Tears of the Kingdom on Switch and Switch 2. Since 25 October 2026 there is an unofficial native Windows version, UltraTears by kuraeow, a static recompilation of the Switch game version 1.4.3. It is early; the prologue and Great Sky Island play, at 30 FPS. You need your own game files.
Is UltraTears an emulator?
No. The game's ARM64 code is translated to C and compiled into a native Windows program, and the Switch's services and NVN graphics are reimplemented on Vulkan 1.3. That program is built on your own PC from your own files by a one-click builder, which takes about 30 minutes on eight cores.
Which version of Tears of the Kingdom do I need?
Version 1.4.3, as plain exefs and romfs folders with the update merged in (about 16 GB). The builder checks the exact version and rejects modded files and NSP, XCI or NCA files. It needs no keys or firmware. We don't explain how to obtain game files.
Does UltraTears work on AMD or Intel graphics?
Not well yet. The developer tested on an RTX 3060. In the first two days AMD users reported broken rendering on several cards, and Intel integrated graphics crashed or showed corrupted graphics. On NVIDIA, one user's black screen was fixed by rolling back to an older driver.
Does it run on Steam Deck or Linux?
Not yet. The README says the Windows build does not work through Proton, and a native Linux build is a high priority. Community pull requests for Linux and Steam Deck were open but not merged on 27 October 2026.
Is there a Tears of the Kingdom PS4 port?
An experimental one. TOTK-PS4 by ShiroKlein (iHaiDeeZ), a different developer, runs Tears of the Kingdom 1.0.0 on a jailbroken PS4 at 2 to 10 FPS, built yourself from your own files and keys. Its author stopped development at version 00.72 on 24 October 2026.
What about NotRexed's Tears of the Kingdom PC port?
That is another project, shown in videos in mid-October 2026 at 32 to 59 FPS on an RTX 4060 Ti, with a release promised in two to four weeks. We found no public repository or release for it on 27 October 2026.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Nintendo or kuraeow (UltraTears (Zelda: Tears of the Kingdom PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
Facts on this page were checked against these official sources on Oct 27, 2026. Versions and steps follow the official project; if they differ, the official source wins.
- kuraeow/ultratears README (status, requirements, builder steps and times, troubleshooting, copyright; checked 2026-10-27)
- UltraTears 0.1.0-beta release (25 Oct 2026; builder zip with tools only)
- UltraTears issues (AMD rendering, NVIDIA driver black screen, save-load crash, Intel; checked 2026-10-27)
- UltraTears third-party credits (LASRecomp lifter, MacNativeGames NVN layer and shader service, Ryujinx shader translator)
- iHaiDeeZ (ShiroKlein)/TOTK-PS4 README: Tears of the Kingdom 1.0.0 on a jailbroken PS4, 2 to 10 FPS, development stopped at v00.72 (checked 2026-10-27)
- Wccftech: Zelda: Tears of the Kingdom unofficial native PC port by NotRexed, release in 2-4 weeks (October 2026)
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
