Short answer
Yes, Dante’s Inferno now runs natively on PC, unofficially, through Hell’s Gate by florinp93, a static recompilation of the Xbox 360 version built with the ReXGlue SDK, with no emulator. It is a beta for Windows: the latest release is v0.8.5-beta (30 October 2026). The README calls it fully playable from start to finish, with ultrawide, up to 240 FPS and its own Vulkan renderer. You need an ISO dumped from your own copy.
Dante’s Inferno, Visceral Games’ 2010 action game published by Electronic Arts, came out on Xbox 360 and PlayStation 3 (with a separate PSP version) and never had a PC release. florinp93 created the Hell’s Gate repository on 31 August 2026 and published the first alpha, v0.1.0-alpha, on 2 September 2026. Betas followed from mid-September, and 0.8.0 made the project’s own renderer the default in October. The repository had about 620 GitHub stars on 21 October. We couldn’t find press coverage of the project.
This site is not affiliated with florinp93, Electronic Arts or Visceral Games.
What it is
- A static recompilation of the Xbox 360 game: the ReXGlue SDK translates the game’s PowerPC executable into portable C++, which is compiled into a native Windows program.
- Its own renderer: instead of emulating the Xbox 360’s Xenos GPU, Hell’s Gate replaces the game’s Direct3D layer with a project-owned renderer on DiligentCore (Vulkan). The older emulated Xenos/D3D12 path stays available as a fallback.
- A launcher and installer: it imports your ISO, holds settings, key bindings and a DLC folder, and updates itself from GitHub Releases. The launcher is in English, Spanish, Portuguese, French and Italian.
It works like the other ports in our Xbox 360 recompilation guide.
Current status
| State | Beta; fully playable with saves, per the README |
| Latest build | v0.8.5-beta, 30 October 2026 |
| First release | v0.1.0-alpha, 2 September 2026 |
| Platforms | Windows 10/11 x64; Linux via Proton or a source build; ARM64 AppImage |
| Licence | No licence file in the repository when we checked |
Features listed in the README and the latest release notes:
- any render resolution, ultrawide and super-ultrawide (16:10, 21:9, 32:9) or the original 4:3;
- 60, 120, 180 or 240 FPS, with menus and minigames kept at the right speed;
- SMAA, anisotropic filtering and higher-resolution shadows;
- rebindable mouse and keyboard, Xbox and PlayStation controllers through SDL3, and matching button prompts;
- DLC support: put your DLC packages in the DLC folder and they install on launch;
- since v0.8.4-beta, a portable zip without an installer, and shader precompilation at start-up.
Known problems: the v0.8.4-beta notes list short audio glitches still under investigation and a keyboard prompt that shows the Xbox D-pad. They mark frame rates above 60 as experimental, with possible problems in some fights. Some antivirus programs flag the unsigned installer; the author calls this a false positive. An online server for the Trials of Saint Lucia DLC is still in development. The README’s status section still says 0.8.0-beta, which is older than the latest release. On 21 October 2026 there were 16 open issues. We didn’t play the game through ourselves.
What you need
- An Xbox 360 ISO of Dante’s Inferno that you dumped from your own copy. DLC packages from your own purchases are optional. We don’t explain how to obtain or copy game data.
- Windows 10 or 11, x64, with a GPU that supports Vulkan 1.3 and an up-to-date driver.
- The Visual C++ redistributables (x64).
How to install
From the official README, at a high level: download the latest package from the project’s GitHub Releases page, run DantesInfernoInstaller.exe, pick an install folder and point it at your ISO. Then start the game from the desktop shortcut, change settings if you like, and press PLAY. The portable zip works the same way without an installer. Updates come through the launcher’s update button or by running a newer installer over the old one; saves and settings are kept.
Is it legal and safe?
- Hell’s Gate is an unofficial fan project, not affiliated with or endorsed by Electronic Arts, Visceral Games or Microsoft. The README says the repository contains no game code or assets.
- Use only an ISO from a copy you own.
- Get it only from the official GitHub repository. Sites offering the port bundled with the game are not the project.
More Xbox 360 games on PC: Sonic 06, GTA IV, Forza Horizon. Similar action games: God of War II, God of War III. Or see the full recompiled games list.
FAQ
Is there a Dante's Inferno PC port?
Not an official one. Hell's Gate by florinp93 is an unofficial native PC port of the Xbox 360 version for Windows. It is a beta; the latest release is v0.8.5-beta from 30 October 2026. You need an ISO dumped from your own copy.
Where is Hell's Gate on GitHub?
The official repository is florinp93/hells-gate-recomp, and its builds are on that repository's Releases page, as an installer and, since v0.8.4-beta, a portable zip.
Is Hell's Gate an emulator?
No. It is a static recompilation made with the ReXGlue SDK. The Xbox 360 game's PowerPC code is translated ahead of time into C++ and compiled into a native program, with no emulator or JIT at runtime. A new Vulkan renderer replaces the game's Direct3D layer.
Can I play Dante's Inferno all the way through on PC?
The README says the game is fully playable from start to finish, including saves. Known issues in the latest release include short audio glitches, and frame rates above 60 are marked experimental. We didn't play it through ourselves.
Does Hell's Gate work on Linux or Steam Deck?
There is no native x86-64 Linux build to download. The README says to build it from source or run the Windows build under Proton; an ARM64 AppImage also exists. We couldn't confirm Steam Deck results.
Was Hell's Gate made with AI?
Partly. The README says AI tools helped with documentation drafts, API research and routine Git work, while the architecture, implementation and final review are done by the human developers.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Electronic Arts (developed by Visceral Games) or florinp93 (Hell's Gate (Dante's Inferno PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 8, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- florinp93/hells-gate-recomp README (how it works, features, install steps, status table, AI disclosure, legal; checked 2026-10-21)
- Hell's Gate releases (v0.1.0-alpha on 2026-09-02 is the first; v0.8.4-beta on 2026-10-16 is the latest)
- Hell's Gate v0.8.4-beta release notes (portable zip, shader precompilation, fixes, known issues, requirements)
- Hell's Gate open issues (16 open on 2026-10-21; GitHub API: repo created 2026-08-31, about 620 stars, no licence detected)
- ReXGlue SDK (the Xbox 360 recompiler Hell's Gate is built on)
- Wikipedia: Dante's Inferno (video game) (developer, publisher, platforms, 2010 release)
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
