Gran Turismo 4 cover art
Gran Turismo 4. Cover art © Sony Interactive Entertainment, via Wikipedia. Unofficial site, not affiliated with the publisher.
PC port · PS2 → PC

GT4Recomp (Gran Turismo 4 PC port)

Gran Turismo 4 (PS2) running natively on Windows through GT4Recomp, an unofficial static recompilation with 60 FPS and up to 8K, compared with the GT4 decompilation projects. Needs your US disc.

WorkingStatic recompilationNeeds your own copyv1.3.0-rc16Updated

You need your own copy of Gran Turismo 4. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: Underground 2 Revived (NFS Underground 2 in the browser), BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web).

What you need

A plain .iso disc image of your own Gran Turismo 4, USA v2.00 (SCUS-97328); European copies are not supported. Windows 10/11 x64, an SSE4.1 CPU, a Vulkan 1.2 GPU and about 6 GB free.

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of Gran Turismo 4 4

  1. GT4Recomp (Gran Turismo 4 PC port)This page

    WorkingStatic recompilation

    Hybrid static recomp (EE and VU code precompiled, PS2 hardware modelled, PCSX2 GS renderer). Locked 60 FPS, up to 8K; v1.2.5 (26 Oct). Installer holds the precompiled game. Needs your US v2.00 ISO.

    Runs on Windows 10/11 (x86-64, SSE4.1, Vulkan 1.2)Needs files from a copy you own★ 4381.3.0-rc16 · Nov 9, 2026

    GitHub ↗

  2. gt4-decomp

    EarlyDecompilationMobile build

    Matching decompilation of CORE.GT4 (US v1.01): 97.7% of functions match and the build reproduces the original executable. Mostly AI-matched. Not playable; base for gt4-native.

    Runs on Needs files from a copy you own★ 116Last change Oct 29, 2026

    GitHub ↗

  3. GT4 Native

    EarlyDecompilationMobile build

    Planned native port built on the gt4-decomp decompilation. Only tooling and a bootstrap so far; the README says no playable build exists yet.

    Runs on Needs files from a copy you own

    GitHub ↗

  4. OpenGT4

    ActiveEngine remake

    Unofficial native PC port of Gran Turismo 4, reimplemented in C. Bring your own disc.

    ★ 28Last change Oct 13, 2026

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

Yes, Gran Turismo 4 now runs natively on Windows, unofficially, through GT4Recomp by João Alano (moesuito): a static recompilation of the PS2 game. Releases since 21 October 2026 run every race and license test at a locked 60 FPS, at up to 4K or 8K, with ultrawide. The latest stable release is 1.2.5 (26 October 2026). You need your own US disc image (SCUS-97328, v2.00). It is Windows only for now. The other GT4 projects, gt4-decomp and gt4-native, are not playable.

Gran Turismo 4, Polyphony Digital’s 2004 driving simulator, only came out on PlayStation 2, and Sony has never ported it. In September and October 2026 several projects took it on at once, helped along by AI coding tools and a new generation of PS2 recompilers. GT4Recomp was the first to reach a playable release, on 21 October 2026, and Generation Amiga and GameGPU covered it within days. On 27 October 2026 it had about 330 GitHub stars.

This site is not affiliated with any of these projects, with Polyphony Digital or with Sony.

The GT4 PC projects compared

GT4Recomp gt4-decomp gt4-native
Repository moesuito/gt4-staticrecomp gustavocanepa/gt4-decomp gustavocanepa/gt4-native
Author João Alano (moesuito) Gustavo Canepa Gustavo Canepa
What it is Static recompilation to a native Windows program Matching decompilation of the game’s main program (CORE.GT4) Native port planned on top of the decompilation
Playable? Yes: races, license tests, 60 FPS No: it rebuilds the original PS2 program No: “no playable build exists yet”
Latest 1.2.5, 26 October 2026 (1.3.0-rc6 test build the same day) No releases; 30,157 of 30,875 functions matched (97.7%) No releases; bootstrap code
Disc USA v2.00 (SCUS-97328) USA v1.01 (SCUS-97328) —
Game code in the download Yes, the precompiled game program No, source code only No
Platforms Windows 10/11 x64 Build tools on Linux or WSL CI builds on Windows, Linux, macOS
Licence MIT (renderer GPL-3.0) MIT GPL-3.0

The three projects help each other: GT4Recomp credits gt4-decomp for the game’s function names and class layouts. gt4-decomp says most of its matching was done by AI agents (Anthropic’s Claude), and GT4Recomp’s README says donations pay for AI development tools.

GT4Recomp: what it is

  • The game’s code, compiled ahead of time: the PS2’s main processor code is translated into C++ and compiled for x86-64, and every one of the game’s 2,048 VU1 microprogram entry points and 14 VU0 microprograms is compiled offline too, with no interpreter on the normal path.
  • PS2 hardware still modelled: the runtime comes from ps2-web-recomp by snuri00, which reproduces the PS2’s other chips in software. The README calls it a “hybrid recompilation” and says it doesn’t claim zero emulation.
  • Graphics through GSdx: drawing is done by a fork of PCSX2’s GS renderer (GSdx, GPL-3.0) running as a separate process, with Vulkan. The project’s own renderer, CoreGS 2.0, is in development for version 2.0.
  • An installer and launcher: since 1.2.1 a one-click installer and a launcher set the game up from your disc image and handle settings, saves, controller mapping and updates.

GT4Recomp: current status

State Playable; Windows only
Latest stable 1.2.5, 26 October 2026 (first release 1.0.0 on 21 October 2026)
Test builds 1.3.0-rc6, 26 October 2026: adds GT4 Spec II (a community mod) as a second game and a Performance Mode
Platforms Windows 10/11 x64; native Linux and Android planned after 2.0
Licence MIT for GT4Recomp’s own code; the GSdx renderer is GPL-3.0

What the README lists:

  • a locked 60 FPS at 100% game speed in every scene the developer tests (Time Trial and an Arcade race on the Nordschleife, a night race, Rally at Grand Canyon and the car showroom), on a Ryzen 7 5700X with a Radeon RX 9060 XT; the first native build ran at 30 FPS and half speed;
  • rendering at 1080p by default, with 1440p, 4K and 8K, borderless fullscreen and a render scale of 50 to 200%;
  • ultrawide and any aspect ratio (21:9, 32:9, 16:10) since 1.1.0, with the HUD kept 16:9 in the middle;
  • custom texture packs from the PCSX2 community, and a crash-safe memory card;
  • any SDL3 controller and a keyboard layout; RetroAchievements since 1.2.4.

Known problems per the README: some license demos and menu backgrounds don’t play (every license test does), racing wheels are not supported yet, long sessions are not fully tested, and most testing was on AMD graphics. The installer is not code-signed, so Windows SmartScreen warns on the first start. In the issue tracker on 27 October 2026, players reported crashes at start, heavy slowdown on integrated and low-end GPUs, and crashes when importing PCSX2 saves. We didn’t play it ourselves.

What you need

  • Your own disc image of Gran Turismo 4, USA v2.00 (SCUS-97328), as a plain .iso. Other regions are not supported. We don’t explain how to obtain game files.
  • Windows 10 or 11, 64-bit, a CPU with SSE4.1, a GPU with Vulkan 1.2 and current drivers.
  • About 6 GB free: the launcher keeps a 5.3 GB copy of your disc image next to the program.

How to install (overview)

From the README, at a high level: download GT4Recomp-Setup from the official Releases page, run it (click past the SmartScreen warning if you trust it), then point the launcher at your disc image. The launcher downloads the GSdx renderer on its own. Settings, saves and replays are kept in %APPDATA%\GT4Recomp.

What’s in the download

GT4Recomp’s installer contains the precompiled game program: Gran Turismo 4’s own code, translated ahead of time. Your disc image supplies the game’s data (cars, tracks, sound and video). The repository itself contains no game files, disc images, BIOS or saves. We don’t link the files.

Is it official, and will it stay up?

  • No. All three are unofficial fan projects, not affiliated with or endorsed by Sony Interactive Entertainment or Polyphony Digital.
  • We found no takedown. On 27 October 2026 GitHub’s public DMCA archive had no notice naming these projects. Kaezzey’s original gt4-staticrecomp repository is gone (404), with no notice we could find.
  • Get it only from the official repository. Other GitHub repositories with GT4 names were empty or a single file when we checked, and one, OpenGT4, claims a playable C reimplementation but has no release; we don’t link it. Any site offering “Gran Turismo 4 PC download” with the game included is not this project.

FAQ

Is there a Gran Turismo 4 PC port?

Not an official one; Gran Turismo 4 only came out on PlayStation 2. Since 21 October 2026 an unofficial native Windows version exists, GT4Recomp by João Alano (moesuito), made by static recompilation of the US disc. It is playable, at 60 FPS. You need your own copy of the game.

Which GT4 PC project actually works?

GT4Recomp (the moesuito/gt4-staticrecomp repository). It is the only one with releases, and players race on it. gt4-decomp is a decompilation that rebuilds the original PS2 program, not something you play, and gt4-native, a planned native port built on that decompilation, has no playable build yet.

Is GT4Recomp an emulator?

Not in the usual sense. The game's code, including all its vector unit microprograms, is translated ahead of time into C++ and compiled into a native Windows program. The PS2 hardware the code talks to is still modelled in software, and graphics go through the PCSX2 GS renderer in a separate process, so the README calls it a hybrid recompilation and doesn't claim zero emulation.

Which version of Gran Turismo 4 do I need?

Your own disc image of the USA release, version 2.00 (SCUS-97328), as a plain .iso file. European and Japanese copies are not supported. We don't explain how to obtain game files.

Can GT4Recomp run in 4K or 8K?

Yes. It renders at 1080p by default, with 1440p, 4K and 8K available, plus ultrawide and other aspect ratios. The developer reports a locked 60 FPS at full game speed in every scene tested, on a Ryzen 7 5700X with a Radeon RX 9060 XT. Weak and integrated graphics struggle, according to the issue tracker.

Is there a Linux, Mac or Android version?

Not yet. GT4Recomp is Windows only. Its roadmap plans native Linux and Android after version 2.0, with the project's own renderer.

What happened to Kaezzey's gt4-staticrecomp?

Kaezzey (Niket Shah) started a GT4 static recompilation repository in September 2026; GT4Recomp grew out of it and keeps that history. The original repository returned a 404 error on 27 October 2026. It never had a playable release, and we found no takedown notice behind its disappearance.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Sony Computer Entertainment (developed by Polyphony Digital) or João Alano (moesuito) and GT4Recomp contributors (GT4Recomp (Gran Turismo 4 PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Nov 9, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

More ports

See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.