Xbox 360 Recompiled Games: Every Native PC Port (Oct 2026)
Xbox 360 games use a PowerPC processor, so their code has to be translated before it can run on a PC. Most projects use XenonRecomp or the newer ReXGlue toolchain to turn the original code into C++ once, then pair it with a runtime that replaces the console’s graphics and system calls.
Short answerUpdated
We track 24 Xbox 360 projects. 19 are playable today (stable or beta), including Castlevania: Symphony of the Night, Skate 3, Sonic Unleashed and Spider-Man: Edge of Time. Every one needs files from your own copy of the game; we never link to game files.
Xbox 360 recompiled games
Game
Console
Project
Method
Status
Checked
Details
Castlevania: Symphony of the Night (Xbox Live Arcade)
Castlevania: Symphony of the Night recomp
Recompiles the 2007 XBLA release with the ReXGlue SDK, not the PS1 original. v1.4.5 (Aug 2026), with title-update builds and Linux ARM64. Needs your own dumped XBLA package.
Native recompilation with its own D3D12 / Vulkan renderer since v2.0 (more than twice the frame rate of the emulated renderer, per README). Needs your own Xbox 360 copy.
Unofficial port of the Xbox 360 version with graphics settings, native mouse and keyboard aiming, and wide controller support. v1.0.0 is out. Bring your own game files.
ReXGlue-based port with 60 FPS, resolution scaling, ultrawide and mouse controls. Beta releases; README warns of bugs and crashes. US version of the game only.
ReXGlue recompilation with a native renderer and online play through Epic Online Services. Releases are still betas; leaderboards don't work and Linux builds are untested.
ReXGlue recompilation of the GOTY release that can be played to the end. Has a launcher, uncapped frame rate and keyboard/mouse. Higher resolution, Vulkan and Linux are still to come.
Built with ReXGlue; installer and launcher with D3D12 and Vulkan. Online modes return as a community open beta. Needs your own copy of the Xbox 360 game.
Self-described experimental native port. Imports your own four-disc set, with disc swapping, HDR, upscalers and frame-rate options. Ships no game data.
Native x64 port with a D3D11 renderer. The README reports full gameplay with mouse look, video settings and saves. Releases are still 0.1.x pre-releases.
A separate ReXGlue/XenonRecomp port. 0.9.8 pre-release (12 Oct 2026); README says the whole campaign is playable. USA/Europe disc, no title update. Download includes translated game code.
ReXGlue port that the README calls playable on Linux, Steam Deck and Windows, with Vulkan and D3D12 renderers. Still 0.0.x releases with known issues listed.
ReXGlue recompilation with a native Vulkan renderer and a launcher. Matches and entrances run at 60 fps; beta releases with GPU-specific glitches listed in the README.
ReXGlue port of the Xbox 360 version with a launcher. v1.0.0 out, a few days old, with known lighting and frame-rate issues. Needs your own game plus title update 1.0.3.
ReXGlue port of the 2008 original by TheSaltTrader, released Sept 2026. The original repository now returns 404; copies by others keep the source but have no release builds.
As of Oct 19, 2026, 19 Xbox 360 projects are playable (stable or beta): Castlevania: Symphony of the Night, Skate 3, Sonic Unleashed, Spider-Man: Edge of Time, Ace Combat 6: Fires of Liberation, Banjo-Kazooie: Nuts & Bolts, Condemned 2: Bloodshot, Fable II, FIFA Street, Forza Horizon, Forza Motorsport 4, Lost Odyssey, Midnight Club: Los Angeles, Need for Speed: Most Wanted, The Darkness, The Simpsons Game, WWE '12 and WWE 2K14. 5 more are early, unconfirmed or offline. The table on this page lists every one with its status.
Do I need my own copy of the Xbox 360 game?
Yes. These projects ship code, not games: each one needs files from a copy you own, and this site never links to game files, ROMs or disc images.
Is a recompiled Xbox 360 game the same as an emulator?
No. An emulator imitates the console while the game runs; a recompiled or decompiled game has been turned into a PC program beforehand, which usually runs faster and allows features like high frame rates and widescreen.