Checked daily · 24 projects

Xbox 360 Recompiled Games: Every Native PC Port (Oct 2026)

Xbox 360 games use a PowerPC processor, so their code has to be translated before it can run on a PC. Most projects use XenonRecomp or the newer ReXGlue toolchain to turn the original code into C++ once, then pair it with a runtime that replaces the console’s graphics and system calls.

Short answerUpdated

We track 24 Xbox 360 projects. 19 are playable today (stable or beta), including Castlevania: Symphony of the Night, Skate 3, Sonic Unleashed and Spider-Man: Edge of Time. Every one needs files from your own copy of the game; we never link to game files.

Xbox 360 recompiled games

GameConsoleProjectMethodStatusCheckedDetails
Castlevania: Symphony of the Night (Xbox Live Arcade)
Castlevania: Symphony of the Night recomp
Recompiles the 2007 XBLA release with the ReXGlue SDK, not the PS1 original. v1.4.5 (Aug 2026), with title-update builds and Linux ARM64. Needs your own dumped XBLA package.
Xbox 360NocturneRecompStatic recompilationWorkingProject ↗
Skate 3
Skate 3 recomp
Native recompilation with its own D3D12 / Vulkan renderer since v2.0 (more than twice the frame rate of the emulated renderer, per README). Needs your own Xbox 360 copy.
Xbox 360Skate 3 RecompStatic recompilationWorkingProject ↗
Sonic Unleashed
Sonic Unleashed recomp
The first XenonRecomp port: high resolution and frame rates, ultrawide, mod loader. Stable 1.0.x releases.
Xbox 360Unleashed RecompiledStatic recompilationWorkingGuide →
Spider-Man: Edge of Time
Spider-Man: Edge of Time recomp
Unofficial port of the Xbox 360 version with graphics settings, native mouse and keyboard aiming, and wide controller support. v1.0.0 is out. Bring your own game files.
Xbox 360EdgeOfTimeRecompiledStatic recompilationWorkingProject ↗
Ace Combat 6: Fires of Liberation
Ace Combat 6: Fires of Liberation recomp
ReXGlue-based port with 60 FPS, resolution scaling, ultrawide and mouse controls. Beta releases; README warns of bugs and crashes. US version of the game only.
Xbox 360AC6RecompStatic recompilationBetaProject ↗
Banjo-Kazooie: Nuts & Bolts
Banjo-Kazooie: Nuts & Bolts recomp
ReXGlue recompilation with a native renderer and online play through Epic Online Services. Releases are still betas; leaderboards don't work and Linux builds are untested.
Xbox 360reNutStatic recompilationBetaProject ↗
Condemned 2: Bloodshot
Condemned 2: Bloodshot recomp
ReXGlue recompilation with keyboard and mouse controls. The README says it is playable but a work in progress, so expect bugs and crashes.
Xbox 360Condemned2RecompStatic recompilationBetaProject ↗
Fable II
Fable II recomp
ReXGlue recompilation of the GOTY release that can be played to the end. Has a launcher, uncapped frame rate and keyboard/mouse. Higher resolution, Vulkan and Linux are still to come.
Xbox 360Fable 2 ReXGlue RecompiledStatic recompilationBetaProject ↗
FIFA Street (2012)
FIFA Street recomp
Built with ReXGlue; installer and launcher with D3D12 and Vulkan. Online modes return as a community open beta. Needs your own copy of the Xbox 360 game.
Xbox 360ReStreetStatic recompilationBetaProject ↗
Forza Horizon
Forza Horizon recomp
Playable preview built on your PC from your own disc (USA release only); rendering bugs, AMD and Intel GPUs not qualified.
Xbox 360Pinyon ShiftStatic recompilationBetaGuide →
Forza Motorsport 4
Forza Motorsport 4 recomp
Experimental alpha built with a ReXGlue fork: menus, races, saves and early career work; stutter and rendering issues.
Xbox 360FM4-Recomp (Alexbeav)Static recompilationBetaGuide →
Lost Odyssey
Lost Odyssey recomp
Self-described experimental native port. Imports your own four-disc set, with disc swapping, HDR, upscalers and frame-rate options. Ships no game data.
Xbox 360Lost Odyssey RecompStatic recompilationBetaProject ↗
Midnight Club: Los Angeles
Midnight Club: Los Angeles recomp
Complete Edition only. Recompiled code is generated on your machine by a build script. Career and races play on D3D12. Vulkan is barely tested.
Xbox 360MCLA (mcla-recomp)Static recompilationBetaProject ↗
Need for Speed: Most Wanted (2005)
Need for Speed: Most Wanted recomp
XenonRecomp-based; up to 4K and ultrawide. Needs your own US Xbox 360 disc (not the PC version). Windows coming soon.
Xbox 360SpeedBreakerStatic recompilationBetaGuide →
The Darkness
The Darkness recomp
Native x64 port with a D3D11 renderer. The README reports full gameplay with mouse look, video settings and saves. Releases are still 0.1.x pre-releases.
Xbox 360The Darkness RecompStatic recompilationBetaProject ↗
The Darkness
The Darkness recomp
A separate ReXGlue/XenonRecomp port. 0.9.8 pre-release (12 Oct 2026); README says the whole campaign is playable. USA/Europe disc, no title update. Download includes translated game code.
Xbox 360EstacadoStatic recompilationBetaProject ↗
The Simpsons Game
The Simpsons Game recomp
ReXGlue port that the README calls playable on Linux, Steam Deck and Windows, with Vulkan and D3D12 renderers. Still 0.0.x releases with known issues listed.
Xbox 360The Simpsons Game RecompiledStatic recompilationBetaProject ↗
WWE '12
WWE '12 recomp
ReXGlue recompilation with a native Vulkan renderer and a launcher. Matches and entrances run at 60 fps; beta releases with GPU-specific glitches listed in the README.
Xbox 360WWE '12 PCStatic recompilationBetaProject ↗
WWE 2K14
WWE 2K14 recomp
ReXGlue port of the Xbox 360 version with a launcher. v1.0.0 out, a few days old, with known lighting and frame-rate issues. Needs your own game plus title update 1.0.3.
Xbox 360WWE 2K14 RecompStatic recompilationBetaProject ↗
Ace Combat 6: Fires of Liberation
Ace Combat 6: Fires of Liberation recomp
Earlier, separate ReXGlue attempt. Gets in-game with likely bugs per README; source only, no releases, no commits since March 2026.
Xbox 360AC6Recomp (rapidsamphire)Static recompilationEarlyProject ↗
Crackdown 2
Crackdown 2 recomp
Bare-bones ReXGlue recompilation, build from source only. The README says it reaches in-game but is not playable yet.
Xbox 360Crackdown2-RecompStatic recompilationEarlyProject ↗
Fable II
Fable II recomp
A separate group's ReXGlue project based on GOTY TU1. Source only, with no releases. The README lists goals rather than a playable state.
Xbox 360Fable2RecompStatic recompilationEarlyProject ↗
Grand Theft Auto IV (Xbox 360 version)
Grand Theft Auto IV recomp
README says early development and not meant for public use. GTA IV also has an official 2008 PC version.
Xbox 360LibertyRecompStatic recompilationEarlyGuide →
Ninja Gaiden II
Ninja Gaiden II recomp
ReXGlue port of the 2008 original by TheSaltTrader, released Sept 2026. The original repository now returns 404; copies by others keep the source but have no release builds.
Xbox 360Ninja's DawnStatic recompilationOfflineProject ↗

Other consoles

N64 · PS1 · PS3 · PS4 · Xbox · GameCube · All recompiled games

FAQ

What Xbox 360 games have been recompiled for PC?

As of Oct 19, 2026, 19 Xbox 360 projects are playable (stable or beta): Castlevania: Symphony of the Night, Skate 3, Sonic Unleashed, Spider-Man: Edge of Time, Ace Combat 6: Fires of Liberation, Banjo-Kazooie: Nuts & Bolts, Condemned 2: Bloodshot, Fable II, FIFA Street, Forza Horizon, Forza Motorsport 4, Lost Odyssey, Midnight Club: Los Angeles, Need for Speed: Most Wanted, The Darkness, The Simpsons Game, WWE '12 and WWE 2K14. 5 more are early, unconfirmed or offline. The table on this page lists every one with its status.

Do I need my own copy of the Xbox 360 game?

Yes. These projects ship code, not games: each one needs files from a copy you own, and this site never links to game files, ROMs or disc images.

Is a recompiled Xbox 360 game the same as an emulator?

No. An emulator imitates the console while the game runs; a recompiled or decompiled game has been turned into a PC program beforehand, which usually runs faster and allows features like high frame rates and widescreen.