Short answer (checked 20 October 2026)
Yes, the GameCube Metroid Prime runs natively on PC, unofficially, through MetroidPrimePort by Odrannnn, built from the PrimeDecomp decompilation. The latest build is v0.30.0 (18 October 2026). It runs on Windows, Linux and Android (macOS is very experimental), is playable, and needs a disc image of your own USA or PAL GameCube copy. Releases ship no disc image or game assets.
Metroid Prime (Retro Studios, 2002) has only been re-released on Nintendo’s own consoles, most recently as Metroid Prime Remastered on Switch. MetroidPrimePort turns the GameCube original into a native program. The repository was created on 19 September 2026, the first public release followed on 27 September, and new versions have come out almost every day since. DSOGaming and iXBT.games covered it in early October.
What it is
- A decompilation-based port: PrimeDecomp rebuilt Metroid Prime’s code as C and C++ source. This project is a fork of it that compiles the code for PC and Android instead of the GameCube.
- Aurora (SDL3 and WebGPU) stands in for the GameCube’s graphics hardware, the same layer used by other recent GameCube ports.
- PC extras listed in the README: widescreen with an edge-to-edge HUD, an uncapped frame rate over fixed-rate game logic, FOV, MSAA and anisotropic filtering, mouse, twin-stick and gyro aim with full rebinding, skippable cutscenes, save states, a photo mode, a map and item tracker, and Dolphin texture packs.
- Optional tweaks such as Fast Morph, Spring Ball, Toggle Lock-On and Sticky Charge, plus an experimental import of models and effects from your own Metroid Prime Remastered dump.
- Saves import from and export to USA and PAL GameCube memory cards, the Wii Trilogy and Dolphin.
- Randomizer and Archipelago: a built-in randomizer, and an Archipelago multiworld client that connects from the in-game F1 menu.
It works like the other GameCube decompilation ports in our recompiled games list: the game’s own logic runs as a native program rather than in an emulator.
Current status
| State | Playable; frequent releases, no “1.0” yet |
| Latest build | v0.30.0, 18 October 2026 (v0.1.0 on 27 September 2026) |
| Platforms | Windows, Linux (AppImage, Flatpak, tarball), Android (arm64); macOS on Apple silicon, labelled very experimental |
| Licence | MIT for the port’s own code only; the game code is excluded (see below) |
There were 34 releases in the first three weeks. The v0.30.0 notes add suit-matched Morph Balls, the full-length Flaahgra theme (taken from a PAL, Japanese or Trilogy disc you own), a “stack beams” option and a wider FOV range. They also fix save-state, PAL menu and door bugs, and cut memory use on Android.
When we checked, the issue tracker had 15 open items, including a random crash report, geometry flickering, hit-detection problems with some weapons and a request for Windows on ARM builds. DSOGaming described the port as being in beta. We couldn’t confirm that the whole game plays through without problems.
What you need
- A disc image of your own GameCube copy: USA 1.00, 1.01 or 1.02 (
GM8E01), or PAL (GM8P01, experimental), as.iso,.gcm,.rvz,.wbfs,.cisoor.nkit. The first release only accepted USA 1.00; later versions added the others. - Windows 64-bit (with the Visual C++ redistributable), Linux x86-64, or an Android 9+ phone with an arm64 processor.
We don’t explain how to obtain or copy game data.
How it installs
At a high level: download the build for your system from the official releases page, start it, and pick your disc image when it asks. The port remembers the choice. On Linux the AppImage only needs to be marked as executable; the Flatpak installs per user. Settings are in the F1 overlay, and the common ones are also under pause > Options. The README’s troubleshooting section covers “unsupported disc” errors (the wrong revision) and a startup hang on GNOME Wayland.
What the download contains
The releases contain no disc image, textures or other game assets, as the README and every release note say. They are, however, compiled from the decompiled game code. The project’s own NOTICE says the code under src/ and include/ was recompiled from the retail executable, is Nintendo’s, and that “no permission to redistribute it is asserted here”. The MIT licence covers only the port’s own layer, scripts and tools. You still need your own disc for the game’s data.
Was it made with AI?
Partly, by the author’s own account. The README’s AI note says parts of the port were written with AI coding assistants under the author’s oversight. The game logic comes from the PrimeDecomp decompilation.
Other Metroid Prime projects
- PrimeDecomp: the community matching decompilation of Metroid Prime, which this port is forked from. It is source code that rebuilds the GameCube executable and needs your own copy of the game; it is not a ready-to-play port.
- Metaforce: the long-running engine reimplementation by AxioDL, started in 2015. Its README says it was recently rewritten on top of the decompilation and that builds are currently unavailable while it stabilises, so it is not something you can download and play today.
Is it official, and will it stay up?
- MetroidPrimePort is an unofficial fan project, not affiliated with Nintendo or Retro Studios.
- We found no takedown when we checked on 20 October 2026; the repository was online and was last updated on 19 October. Because its releases are built from Nintendo’s code, that could change.
- Get builds only from the official GitHub releases page; copies on other sites are not the author’s.
Not working?
Check the README’s troubleshooting section first. An “unsupported disc” message means your image is not one of the supported revisions; the log file (its path is under F1 > System) shows the disc ID that was found. Then search the repository’s issue tracker and attach the log to a new report. If you only want Metroid on PC, see also the Super Metroid PC port.
FAQ
Can you play the original Metroid Prime on PC?
Unofficially, yes. MetroidPrimePort by Odrannnn is a fan-made native version of the GameCube game for Windows and Linux, with an Android build and a very experimental macOS build. The first release came out on 27 September 2026 and the latest is v0.30.0 from 18 October 2026. You need a disc image of your own copy.
Is it an emulator?
No. The game's code comes from the PrimeDecomp decompilation and is compiled as a normal program, with the Aurora layer (SDL3 and WebGPU) drawing the graphics. Dolphin is not involved.
Which copy of Metroid Prime do I need?
The GameCube release, USA version 1.00, 1.01 or 1.02 (disc ID GM8E01), or the PAL release (GM8P01), which the release notes call experimental. Japanese, Korean, Wii Trilogy and Metroid Prime Remastered copies are not run as the base game.
Does the download include the game?
Not the game's data. The README says no release contains a disc image or game assets, and the port reads everything from your disc image. The program itself is compiled from the decompiled game code, which the project's NOTICE says belongs to Nintendo.
Does it run on Android?
Yes. Every release has an arm64 APK for Android 9 or newer, with a touch overlay. The v0.30.0 notes fix slowdowns and crashes on phones with less than 4 GB of RAM.
Was it made with AI?
Partly. The README says parts of the port were written with AI coding assistants under the author's oversight. The game logic comes from the PrimeDecomp decompilation.
What about Metaforce?
Metaforce is the older Metroid Prime engine reimplementation by AxioDL, started in 2015. Its README says it was recently rewritten on top of the decompilation and that builds are currently unavailable, so there is nothing to download and play from it right now.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Nintendo (developed by Retro Studios) or Odrannnn (MetroidPrimePort (Metroid Prime native PC port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
Facts on this page were checked against these official sources on Oct 19, 2026. Versions and steps follow the official project; if they differ, the official source wins.
- MetroidPrimePort repository and README (supported discs, features, no game content included, AI assistance note)
- MetroidPrimePort NOTICE (MIT grant stops at the port's own work; src/ and include/ recompiled from the retail executable, Nintendo's)
- MetroidPrimePort LICENSE (MIT, port's own work only)
- MetroidPrimePort releases (v0.1.0 on 27 Sep 2026, v0.30.0 on 18 Oct 2026)
- v0.30.0 release notes, 18 October 2026 (supported discs, platforms, fixes)
- v0.1.0 release notes, 27 September 2026 (first public release, USA 1.00 only)
- MetroidPrimePort open issues (checked 20 October 2026)
- PrimeDecomp/prime, the matching decompilation of Metroid Prime
- AxioDL/metaforce README (engine reimplementation, rewritten on the decompilation; builds currently unavailable)
- DSOGaming: Metroid Prime unofficial native PC port available for download (8 Oct 2026)
- iXBT.games: Original Metroid Prime ported to Android and PC (7 Oct 2026)
