ReSkate brings its own multiplayer to skate., separate from EA’s official online mode: player-hosted Steam lobbies and community dedicated servers. Everyone you play with needs ReSkate, and the same ReSkate version. When a release changes the multiplayer protocol (2.0.7 did), players and servers all have to update.
Play with friends: host a lobby
From the ReSkate menu (Insert) or the Multiplayer page in the pause menu you can host a Steam lobby for up to 32 players:
- Public, so anyone can find it, or joined with a code you share.
- An optional password.
- Proximity voice chat, text chat (T) with emotes, and an optional bad-word filter.
- Parties: invite, join, leave and promote.
- Throwdowns (Jam, Spot Battle, S.K.A.T.E.) and co-op challenges.
When you host, your rotating-park layouts are shared with guests.
Join a dedicated server
Open Multiplayer → Servers to see the server browser. Servers can run custom maps, map rotations and votes. If a server uses a custom map from Thunderstore that you don’t have, ReSkate asks whether to download it, installs it and rejoins; large maps can take a while on a slow connection.
Host your own dedicated server
Each release has a ReSkateServer-<version>.zip (Windows) and a Linux server package. The server is a headless lobby that needs neither the game nor Steam installed.
Windows
- Download the server zip from the official Releases and extract the whole folder. Keep the Steam
.dllfiles andworld-layers.jsonnext to the server. - Run
ReSkateServer.exeonce. It writesReSkateServer.jsonand stops. - Edit
ReSkateServer.json: at least set"name"in theserversection. Start the server again. - Make yourself an admin by typing
role <your SteamID64> adminin the server window.
Linux
The Linux package is a native x86-64 binary (no Wine, no game install). In short: unzip it, run ./setup-linux-server-libs.sh once, then start ./ReSkateServer; it writes the config on first run like the Windows version. Details on systemd, ports and building from source are in the server’s Linux README in the repository.
Settings worth knowing
| Setting | What it does |
|---|---|
name |
Name shown in the server browser |
password |
Empty for anyone, otherwise players must type it |
max_players |
1 to 249 |
listed |
false hides the server; players then need the code |
map, pool, rotation_minutes |
The map, the maps players can vote for, and automatic rotation |
steam_token |
Optional Steam game server token so the server keeps the same Steam ID and join code |
auto_update |
Installs new ReSkate releases when nobody is on (default on) |
- No port forwarding needed. Players connect through Steam’s relay. Forwarding UDP 27015–27016 is optional.
- Join code changes on restart unless you set a
steam_token; the browser always finds the server by name. - Custom maps: copy the map’s mod folder into a
Modsfolder next to the server and keep the Thunderstore folder name, so players without the map are offered the download. - Updates: the server checks for new releases on start and every half hour, and installs them when it is empty.
- Bans: by default the server also turns away players on the ReSkate team’s global ban list; your own bans apply either way.
The full list of options, admin commands, votes and anti-cheat checks is in the server README.
Can’t connect? See ReSkate errors and fixes.
FAQ
Can you play ReSkate online with friends?
Yes. Host a Steam lobby for up to 32 players and share its code, or join a dedicated server from the in-game server browser.
Do I need to open ports to host a ReSkate server?
No. Players connect through Steam's relay network. Forwarding UDP 27015 and 27016 is optional; it shows the server's ping in the browser and makes joining a bit faster.
Does a dedicated server need the game installed?
No. ReSkateServer is a headless program that needs neither skate. nor Steam installed. It is in a separate zip on each release, for Windows and for Linux.
Why can't I join a ReSkate server?
Players and the server must run the same ReSkate version. Update through the launcher and try again. For custom maps you also need the same map mod.
Can I play with people on the normal online skate.?
No. ReSkate lobbies and servers are separate from EA's official online mode. Everyone you play with needs ReSkate.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Electronic Arts or Dingo Shenanigans (ReSkate contributors) (ReSkate's author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
Facts on this page were checked against these official sources on Oct 17, 2026. Versions and steps follow the official project; if they differ, the official source wins.