Short answer
switch2mac turns your own Switch 2 game dumps into native Apple silicon Mac apps. It is by azmasm, is not an emulator, and listed 11 games on 6 November 2026. Mario Kart World is reported to play start to finish, while most others have only been tested through their opening sections. Version 0.3.2 came out on 6 November 2026. We have not tested it ourselves. That day the repository was online, and GitHub’s public takedown archive listed no notice naming it.
What it does
You choose a dump folder and press Build, and the game lands in Applications. The app recommends a build for your Mac’s chip and memory, based on how each build ran on players’ Macs. Most games are built with nxnative, and Mario Kart World can also use switch2mac’s own engine.
Games
| Game | Status in the README |
|---|---|
| Mario Kart World | Plays start to finish; 16 GB Macs get a lighter build |
| Donkey Kong Bananza | 60 fps on an M4 Pro through the first level’s opening |
| Pokémon Pokopia | Plays past the first wake-up on an M4 Mac |
| Yoshi and the Mysterious Book | Through the first habitat on a 16 GB M6 |
| Splatoon Raiders | First level on an M4 Pro; one 16 GB M2 Air slowed badly |
| Hyrule Warriors: Age of Imprisonment | Into the first field; a Mac Studio froze its display |
| Fire Emblem Fortune’s Weave | Through the first battle map |
| Mario Tennis Fever | Free Play on an M4 Pro; black textures reported elsewhere |
| Star Fox | Through the tutorial flight on an M4 Pro |
| Kirby Air Riders | Added from nxnative; no results listed |
| The Legend of Zelda: Ocarina of Time | Added from nxnative; no results listed |
Each game needs specific versions, which the project lists game by game.
For Pokémon Pokopia, switch2mac uses pokopia-native by xFractals by default. That project also builds Mac, iPhone and Windows versions on its own, with cross-device saves and Link Play.
What you need
- A Mac with Apple silicon on macOS 26 or later.
- Xcode with its Metal Toolchain, and the .NET 10 SDK.
- Your own extracted dump of a game you own, as folders.
- 20 to 250 GB free while building, depending on the game.
How to use it
- Download the app from the official releases page and move it to Applications.
- The app is not signed with a paid Developer ID, so open it through System Settings › Privacy & Security › Open Anyway.
- Follow its setup, then choose your dump on the Builds page and press Build.
- Play from the app’s Library or from Applications. The first start can wait 1 to 3 minutes with no window.
Is it safe and legal?
This is an independent fan project, not affiliated with Nintendo. The repository holds no game content, and the project says it gives no help with exploits, keys or decryption. What a build makes holds the game’s data, so do not share it. Nintendo has taken down fan projects before, so this one may not stay up.
Download only from the official repository. The app is unsigned, and we have not audited it. On a PC, see Eglantine instead, or mkw-recomp for Mario Kart World. For iPhone and iPad as well, see S2Arm.
FAQ
What is switch2mac?
A Mac app by azmasm that turns your own Nintendo Switch 2 game dump into a normal Mac app. The game's Arm code runs directly on Apple silicon, its system calls go to a native runtime, and its graphics are translated to Metal ahead of time.
Is switch2mac an emulator?
No, according to its README. It builds on nxnative and has its own engine for Mario Kart World, and the result is a double-clickable Mac app.
Which games does switch2mac support?
It listed 11 on 6 November 2026, including Mario Kart World, Donkey Kong Bananza, Pokémon Pokopia, Mario Tennis Fever and Star Fox. How far each one plays varies a lot, and most results come from a single Mac.
Does switch2mac need keys?
No. The README says it needs no keys and decrypts nothing. It reads an already extracted dump of a game you own.
What do I need?
An Apple silicon Mac on macOS 26 or later, Xcode with its Metal Toolchain, the .NET 10 SDK, and 20 to 250 GB free while a game builds. A first build takes from 20 minutes to a few hours.
Can I share a built game?
No. The project says what a build makes holds the game's data and must not be shared. We link no built apps.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Nintendo and others or azmasm (switch2mac (Switch 2 games native on Apple silicon Macs)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 13, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
