Metal Gear Solid cover art
Metal Gear Solid. Metal Gear Solid cover art © Konami, via Wikipedia. Unofficial site, not affiliated with the publisher.
PC port · PlayStation → PC

Metal Gear Solid Re:Integral (native source port of the PS1 game)

An unofficial native Windows port of Metal Gear Solid Integral for PS1, built from FoxdieTeam's recovered C code, with a Godot renderer and mod SDK. Early; needs your own Japanese Integral discs.

WorkingDecompilationNeeds your own copyv0.3.1Updated

You need your own copy of Metal Gear Solid. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web), The Simpsons: Hit & Run WASM.

What you need

Your own Japanese Metal Gear Solid Integral campaign discs (SLPM-86247 and SLPM-86248) as single-track BIN/CUE images; other regions and plain ISOs do not work. Plus 64-bit Windows 10 22H2 or Windows 11.

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of Metal Gear Solid 5

  1. Metal Gear Solid Re:Integral (native source port of the PS1 game)This page

    WorkingDecompilation

    Runs on Windows 10 22H2 and Windows 11 (64-bit)Needs files from a copy you own★ 570.3.1 · Nov 7, 2026

    GitHub ↗

  2. mgs_reversing

    ActiveDecompilation

    Metal Gear Solid PSX reimpl repo

    ★ 829Last change Oct 22, 2026

    GitHub ↗

  3. metal-gear-solid-recomp (alexbeavs-ps1-ports)

    ActiveStatic recompilation

    metal-gear-solid: source for the standalone setup release candidate

    ★ 31v0.1.1 · Sep 30, 2026

    GitHub ↗

  4. Midnight Ghost Stone (mgsone-recomp)

    EarlyStatic recompilation

    Builds on the FoxdieTeam mgs_reversing work. alpha.1 (10 Oct), gameplay untested by the author. Needs your own USA discs.

    Runs on Windows, LinuxNeeds files from a copy you own★ 18Last change Oct 10, 2026

    GitHub ↗

  5. metal-gear-solid-recomp (alexbeav)

    EarlyStatic recompilation

    PSXRecomp-based port, release candidate v0.1.1 (30 Sep) for Windows, Linux and macOS; gameplay not confirmed yet. Needs your own disc and a PS1 BIOS.

    Runs on Windows, Linux, macOSNeeds files from a copy you own

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

Metal Gear Solid (1998) has an early native Windows source port, Re:Integral (latest 0.3.0, 15 October 2026), built from FoxdieTeam’s decompilation of the PlayStation Metal Gear Solid Integral. It uses Godot for rendering and modding. You need your own Japanese Integral discs as BIN/CUE images; other versions do not work.

This site is not affiliated with Re:Integral, FoxdieTeam or Konami. We do not host any files and only link the projects’ official pages.

What it is

Metal Gear Solid came out on the PlayStation in 1998; Integral (1999) is the enhanced Japanese version, which also became the basis of the 2000 PC release. Konami re-released the game in its Master Collection in 2023.

mgs_reversing “aims to completely reverse engineer Metal Gear Solid Integral for PlayStation back to C source code which when compiled produces the same assembly code”. Its main executables are now “100% decompiled”, while the stage overlays, which load per level, are still being worked on.

Metal Gear Solid Re:Integral is “an unofficial native source port of the PlayStation Metal Gear Solid Integral, built from FoxdieTeam’s recovered C and the PsyZ platform library. Godot handles presentation and visual modding; the native runtime owns gameplay, collision, animation state, audio, saves and timing.”

Current status

  • Re:Integral: early but playable. 0.3.0, 15 October 2026, brings a Godot renderer and modding SDK together with a launcher and the older “Legacy 0.2” renderer. Windows only for now; Linux is planned.
  • mgs_reversing: main executables complete, overlays in progress; last updated on 22 October 2026.
  • Other projects: several static recompilation experiments for MGS are listed with the versions above.

What you need

  • Your own Japanese Metal Gear Solid Integral campaign discs: Disc 1 (SLPM-86247) and Disc 2 (SLPM-86248), as single-track MODE2/2352 BIN/CUE images. Other regions and plain ISOs “are not substitutes”.
  • 64-bit Windows 10 22H2 or Windows 11. Missing tools (Godot, PowerShell, Python) are downloaded on first use.

We do not link, host or explain how to get disc images.

How setup works (overview)

  1. Extract the whole game (or SDK) ZIP from the releases page into a writable folder.
  2. Run Prepare.cmd, select both campaign CUE files together, and let preparation finish. Keep the BIN/CUE files available.
  3. Run Play.cmd to open the launcher and choose your discs and display settings.
  4. Under Graphics, pick Godot → Godot scene rendering, then Save and play.

Modding

The SDK package adds a Godot editor plugin, examples and GDExtension sources. Its guides cover editing maps, materials, lighting, supported actors, UI and effects, testing in the native game, and exporting portable mod ZIPs.

FAQ

Is there a native PC port of Metal Gear Solid?

Yes, an early unofficial one. Metal Gear Solid Re:Integral, released in October 2026, is a native Windows source port of the PlayStation Metal Gear Solid Integral, built from FoxdieTeam's decompiled C code. Konami's own Master Collection release is a separate, official product.

Which Metal Gear Solid discs does Re:Integral need?

The Japanese Metal Gear Solid Integral campaign discs, Disc 1 (SLPM-86247) and Disc 2 (SLPM-86248), as single-track BIN/CUE images. The README says other regional releases and plain ISO files do not work as substitutes.

What is mgs_reversing?

FoxdieTeam's project to reverse engineer Metal Gear Solid Integral back into C source that compiles to the same code. Its main executables are 100 percent decompiled; the per-stage overlays are still in progress.

Does Re:Integral run on Mac or Linux?

Not yet. Windows 10 22H2 or Windows 11 (64-bit) is the current target, and Linux support is planned but not in the packages.

Can I mod Metal Gear Solid with Re:Integral?

Yes. Its SDK package adds a Godot editor plugin, examples and guides for editing maps, materials, lighting, supported actors, UI and effects, and exporting mods as ZIP files.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Konami or Drommedhar (Re:Integral); FoxdieTeam (decompilation) (Metal Gear Solid Re:Integral (native source port of the PS1 game)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Nov 7, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

More ports

See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.