Short answer
Metal Gear Solid (1998) has an early native Windows source port, Re:Integral (latest 0.3.0, 15 October 2026), built from FoxdieTeam’s decompilation of the PlayStation Metal Gear Solid Integral. It uses Godot for rendering and modding. You need your own Japanese Integral discs as BIN/CUE images; other versions do not work.
This site is not affiliated with Re:Integral, FoxdieTeam or Konami. We do not host any files and only link the projects’ official pages.
What it is
Metal Gear Solid came out on the PlayStation in 1998; Integral (1999) is the enhanced Japanese version, which also became the basis of the 2000 PC release. Konami re-released the game in its Master Collection in 2023.
mgs_reversing “aims to completely reverse engineer Metal Gear Solid Integral for PlayStation back to C source code which when compiled produces the same assembly code”. Its main executables are now “100% decompiled”, while the stage overlays, which load per level, are still being worked on.
Metal Gear Solid Re:Integral is “an unofficial native source port of the PlayStation Metal Gear Solid Integral, built from FoxdieTeam’s recovered C and the PsyZ platform library. Godot handles presentation and visual modding; the native runtime owns gameplay, collision, animation state, audio, saves and timing.”
Current status
- Re:Integral: early but playable. 0.3.0, 15 October 2026, brings a Godot renderer and modding SDK together with a launcher and the older “Legacy 0.2” renderer. Windows only for now; Linux is planned.
- mgs_reversing: main executables complete, overlays in progress; last updated on 22 October 2026.
- Other projects: several static recompilation experiments for MGS are listed with the versions above.
What you need
- Your own Japanese Metal Gear Solid Integral campaign discs: Disc 1 (
SLPM-86247) and Disc 2 (SLPM-86248), as single-track MODE2/2352 BIN/CUE images. Other regions and plain ISOs “are not substitutes”. - 64-bit Windows 10 22H2 or Windows 11. Missing tools (Godot, PowerShell, Python) are downloaded on first use.
We do not link, host or explain how to get disc images.
How setup works (overview)
- Extract the whole game (or SDK) ZIP from the releases page into a writable folder.
- Run
Prepare.cmd, select both campaign CUE files together, and let preparation finish. Keep the BIN/CUE files available. - Run
Play.cmdto open the launcher and choose your discs and display settings. - Under Graphics, pick Godot → Godot scene rendering, then Save and play.
Modding
The SDK package adds a Godot editor plugin, examples and GDExtension sources. Its guides cover editing maps, materials, lighting, supported actors, UI and effects, testing in the native game, and exporting portable mod ZIPs.
FAQ
Is there a native PC port of Metal Gear Solid?
Yes, an early unofficial one. Metal Gear Solid Re:Integral, released in October 2026, is a native Windows source port of the PlayStation Metal Gear Solid Integral, built from FoxdieTeam's decompiled C code. Konami's own Master Collection release is a separate, official product.
Which Metal Gear Solid discs does Re:Integral need?
The Japanese Metal Gear Solid Integral campaign discs, Disc 1 (SLPM-86247) and Disc 2 (SLPM-86248), as single-track BIN/CUE images. The README says other regional releases and plain ISO files do not work as substitutes.
What is mgs_reversing?
FoxdieTeam's project to reverse engineer Metal Gear Solid Integral back into C source that compiles to the same code. Its main executables are 100 percent decompiled; the per-stage overlays are still in progress.
Does Re:Integral run on Mac or Linux?
Not yet. Windows 10 22H2 or Windows 11 (64-bit) is the current target, and Linux support is planned but not in the packages.
Can I mod Metal Gear Solid with Re:Integral?
Yes. Its SDK package adds a Godot editor plugin, examples and guides for editing maps, materials, lighting, supported actors, UI and effects, and exporting mods as ZIP files.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Konami or Drommedhar (Re:Integral); FoxdieTeam (decompilation) (Metal Gear Solid Re:Integral (native source port of the PS1 game)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 7, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- drommedhar/mgs-reintegral README (unofficial native source port built from FoxdieTeam's recovered C and PsyZ, Godot presentation, 0.3.0 downloads, required discs and setup; checked 2026-11-03)
- Re:Integral 0.3.0 release, 15 October 2026 (Windows x86 game and SDK packages)
- FoxdieTeam/mgs_reversing README (reverse engineering MGS Integral to matching C, main executables 100% decompiled, overlays in progress; checked 2026-11-03)
- GitHub API: mgs_reversing repository (created 20 November 2019, about 830 stars, last push 22 October 2026; checked 2026-11-03)
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
