Might and Magic VII: For Blood and Honor cover art
Might and Magic VII: For Blood and Honor. Might and Magic VII: For Blood and Honor artwork, via IGDB. Unofficial site, not affiliated with the publisher.
PC port · Windows → PC

OpenEnroth (Might and Magic VI-VIII engine; MM7 playable)

An open-source reimplementation of the Might and Magic VI-VIII engine. Might and Magic VII is playable on Windows, Linux, macOS and experimentally Android with your own data; MM6 and MM8 are planned.

WorkingEngine rewriteNeeds your own copynightlyUpdated

You need your own copy of Might and Magic VII: For Blood and Honor. This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: BO1 Zombies (vel.gg), GTA 3 Online (quenq III Web), The Simpsons: Hit & Run WASM.

What you need

The game data of your own Might and Magic VII (GOG or retail disc; at least the ANIMS, DATA, MUSIC and SOUNDS folders), plus a Windows, Linux or Mac computer. MM6 and MM8 are not playable yet.

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of Might and Magic VII: For Blood and Honor 1

  1. OpenEnroth (Might and Magic VI-VIII engine; MM7 playable)This page

    WorkingEngine remake

    Open reimplementation of Might and Magic 6 7 8 game engine

    Runs on Windows, Linux (Flatpak and builds), macOSNeeds files from a copy you own★ 878nightly · Sep 28, 2026

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

OpenEnroth is an open-source reimplementation of the Might and Magic VI–VIII engine. Right now Might and Magic VII is playable, on Windows, Linux, macOS and (experimentally) Android; VI and VIII are planned. It needs your own Might and Magic VII data, such as the GOG release. Only nightly builds exist (latest 28 September 2026).

This site is not affiliated with OpenEnroth, New World Computing or Ubisoft. We do not host any files and only link the project’s official pages.

What it is

Might and Magic VI (1998), VII (1999) and VIII (2000) shared one first-person RPG engine from New World Computing. The originals still run on Windows with patches, but not natively elsewhere.

OpenEnroth “is an open-source reimplementation of the Might & Magic VI-VIII game engine, allowing you to play the original games on modern platforms. It uses the original game data, so you will need a copy of the game to play” (OpenEnroth README). The repository dates from 2016 and is updated daily.

Current status

  • Playable: “Currently only MM7 is playable. MM6 and MM8 support is planned.”
  • Builds: “Currently only nightly builds are available, which may have bugs.” The nightly release (28 September 2026) has Windows, Linux (Flatpak), macOS and Android builds. A stable v0.1 is in progress.
  • Platforms: Windows, Linux and macOS; Android is experimental.

What you need

  • Your own Might and Magic VII: the GOG release or a retail disc. OpenEnroth needs at least the ANIMS, DATA, MUSIC and SOUNDS folders.
  • A Windows, Linux or Mac computer, or an Android device for the experimental build.

We do not link any copies of the game data.

How setup works (overview)

  1. Install Might and Magic VII (non-GOG copies: install or extract them normally; the README has specific steps for the GOG version on each system).
  2. Download the OpenEnroth nightly for your system from the releases page.
  3. Point OpenEnroth at the game data, or copy the needed folders next to it, as the README’s Getting Started section describes.
  4. Start a new party or load a game.

For the Heroes of Might and Magic strategy games from the same universe, see VCMI (Heroes III) and fheroes2 (Heroes II).

FAQ

Which Might and Magic games does OpenEnroth support?

OpenEnroth reimplements the engine shared by Might and Magic VI, VII and VIII, but currently only Might and Magic VII is playable. Support for VI and VIII is planned, and the project's milestones show progress.

Does OpenEnroth need the original game?

Yes. You need the data of your own Might and Magic VII, for example the GOG release or an original disc. At minimum OpenEnroth needs the ANIMS, DATA, MUSIC and SOUNDS folders.

Is there a stable OpenEnroth release?

Not yet. Only nightly builds are available, which may have bugs; a first stable release is tracked as the v0.1 milestone.

Does OpenEnroth run on Android?

Experimentally. The nightly builds include Android APKs, but the README lists Android as experimental alongside the main Windows, Linux and macOS targets.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with The 3DO Company / New World Computing (now Ubisoft) or OpenEnroth contributors (OpenEnroth (Might and Magic VI-VIII engine; MM7 playable)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Nov 3, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

More ports

See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.