Short answer
Vangers (1998), K-D Lab’s cult mix of racing and role-playing, is open source under GPLv3 and maintained by its community for Windows, Linux and macOS. A separate project, vange-rs, remakes it in Rust with modern GPU rendering. Both need resources from your own copy on Steam or GOG (the Fostral world data is openly licensed).
This site is not affiliated with the Vangers community, vange-rs or K-D Lab. We do not host any files and only link the projects’ official pages.
What it is
Vangers, by Russian studio K-D Lab, came out in 1998: you drive biomechanical vehicles between strange worlds, trading and fighting. Its source code was later published, and the community has kept it running.
Vangers on GitHub is described as a “video game that combines elements of the racing and role-playing genres”. The README states: “All source code is published under the GPLv3 license”, and the Fostral world data is published by K-D Lab under CC BY-SA 4.0. “Other resources necessary for the complete game (maps, sounds, textures, etc.) can be obtained from copies of the game purchased” on Steam or GOG.
vange-rs is “a Rusty Vangers clone” that aims “to replicate the old look and behavior, but with native hardware acceleration for the graphics”, using wgpu, with several rendering techniques including voxel ray tracing.
Current status
- Vangers (open source): Working, actively maintained (last update 1 November 2026), with CI builds for Linux, Windows 64-bit and macOS. Tagged releases: 2.0 (2021).
- vange-rs: in development; v0.4.0 on 15 April 2026 with macOS, Ubuntu and Windows builds.
What you need
- Resources from your own Vangers, bought on Steam or GOG.
- A Windows, Linux or Mac computer. Building the open-source edition needs SDL 3.2+, SDL_net 3.2+ and libvorbis.
We do not link any copies of the game resources.
How to get started (overview)
- Buy and install Vangers from Steam or GOG.
- To use the latest open-source build, get it from the project’s CI or build it with the README’s instructions.
- Point it at your game’s resources and play.
- To try vange-rs, download its release or build with
cargo run, with the original game data configured.
FAQ
Is Vangers open source?
Yes. The game's source code is published under the GPLv3 by the Vangers community, and the Fostral world data is under a Creative Commons licence. Other resources such as maps, sounds and textures still come from a purchased copy on Steam or GOG.
Does Vangers run on Linux and Mac?
Yes. The open-source edition builds on Linux, Windows (64-bit) and macOS, with automated builds for each, using SDL 3.
What is vange-rs?
A separate remake of Vangers in Rust by kvark that replicates the original look and behaviour with modern GPU rendering through wgpu, including a voxel ray-tracing renderer. It needs the original game for full play.
Where can I buy Vangers?
The README links Steam and GOG. Those copies provide the resources the open-source build needs.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Interactive Magic (developed by K-D Lab) or KranX and the Vangers community; kvark (vange-rs) (Vangers (open-source edition and the vange-rs remake)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 3, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- KranX/Vangers README (racing and role-playing game, source under GPLv3, Fostral data under CC BY-SA 4.0, other resources from Steam or GOG copies, required libraries; checked 2026-11-03)
- GitHub API: Vangers repository (created 1 April 2014, about 740 stars, GPL-3.0, last push 1 November 2026; checked 2026-11-03)
- kvark/vange-rs README (Rust Vangers clone with wgpu, needs the original game; checked 2026-11-03)
- vange-rs v0.4.0, 15 April 2026 (macOS, Ubuntu and Windows builds)
- Vangers on Steam
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