Short answer
OpenSC2K is an open-source remake of SimCity 2000, written in Rust and Godot, for Windows, macOS and Linux. It imports the graphics, sound and music from your own copy of the game and adds cities up to 4096 tiles across, HD graphics and JavaScript mods. Latest release: 0.3.0, 9 October 2026. For the original game on modern Windows, there is also sc2kfix.
This site is not affiliated with OpenSC2K, sc2kfix, Maxis or Electronic Arts. We do not host any files and only link the projects’ official pages.
What it is
SimCity 2000 came out in 1993 for DOS and Mac, followed by Windows versions and the 1996 Special Edition. The Windows 95 release mostly still starts on modern Windows, but with broken palette animations, crashing save dialogs and other bugs.
OpenSC2K is “an open-source remake of SimCity 2000, built with Rust and Godot” (OpenSC2K README). The simulation, file formats, rendering, audio and scripting are native Rust libraries, with the Godot engine as the front end. The repository has existed since 2018, but the current version is a fresh rewrite whose first release, 0.1.0, came out on 25 September 2026. Releases have followed every week or two since.
The README states that the project is developed with the assistance of AI tools, reviewed and directed by the maintainer. It also credits sc2kfix for many of the bug fixes it has ported.
Current status
- Status: Working, early (0.x) but moving fast. The repository was last updated on 1 November 2026, and nightly builds are published alongside stable releases.
- Latest release: 0.3.0, 9 October 2026. It added JavaScript modding (with a console and Chrome DevTools support), HD graphics, a Korean translation, reworked disasters and emergency dispatch to match the original, and support for sc2kfix’s SC2X saves.
- Packages: Windows x64 and Arm64 (installer and portable), Linux x64 and Arm64, and one universal macOS app. The Godot engine is included, so nothing else needs installing.
- Not supported: 32-bit systems and phones.
What you need
- Files from your own copy of SimCity 2000. OpenSC2K’s importer accepts an installed game folder, a macOS
.app, extracted files or a mounted CD. It reads the Windows 95, Windows 3.x, Network Edition, DOS and Macintosh versions, and the README recommends the Special Edition for Windows 95 (1996) for the most complete import. Install a GOG download before importing it; mount disc images first. - A 64-bit computer. On Windows and Linux the x64 packages need a CPU with SSE4.2, as required by Godot 4.7.
We do not link any copies of the game files.
How setup works (overview)
- Download the package for your system from the releases page and unpack or install it.
- Start OpenSC2K and choose Import Assets on the main menu (or Settings > Import Data later).
- Point it at your SimCity 2000 installation,
.appor mounted CD. - Start a new city or load one of your old
.sc2saves.
What it adds
- Map sizes from 16 up to 4096 tiles per side, against the original 128.
- Full-resolution data maps for land value, pollution, crime and coverage, plus new isometric overlays for height, services and transport trips.
- More zoom levels and layer controls, including dark underground views.
- A better terrain generator with configurable features.
- HD graphics and support for external graphics, sound and music packs.
- MIDI music through FluidSynth, with a SoundFont you choose.
- Rebindable controls, autosaves every minute, and a translated interface.
- JavaScript mods, each in its own sandbox, switched on and off in Settings.
Big cities use the new .sc2x save format. Your original .sc2 cities stay in a compatibility mode until you choose Upgrade City to SC2X.
sc2kfix, for the original game
If you would rather play the real 1996 executable, sc2kfix is a plugin for SimCity 2000 Special Edition that makes it work properly on Windows 7 to 11 and under Wine or Proton. Its README lists fixes for save and load crashes, frozen palette animations on modern displays, launching from Steam, military base growth and more, and it restores the intro and WillTV cutscenes and unused music. The latest release on 3 November 2026 was r11b (28 August 2026). sc2kfix states that it is made without generative AI. The sc2kfix website has the install guide.
Common problems
- Black screen when running from source: build the Godot import cache first, as the README describes. The packaged releases do not need this.
- Missing interface graphics or SCURK art: some pieces only exist in a complete Windows installation. Import from the Windows 95 Special Edition if you can.
- City will not open in the original game: cities saved as
.sc2xonly open in OpenSC2K (and sc2kfix for 128-tile cities).
FAQ
Can you play SimCity 2000 on Windows 11?
Yes, two ways. OpenSC2K is an open-source remake that imports your own SimCity 2000 files and runs natively on Windows, Mac and Linux. sc2kfix is a plugin that patches the original Windows 95 Special Edition so it runs properly on Windows 7 to 11 and under Wine or Proton.
Which SimCity 2000 version does OpenSC2K need?
Its importer reads the Windows 95, Windows 3.x, Network Edition, DOS and Macintosh versions and the demos. The README says the 1996 Special Edition for Windows 95 gives the most complete import. GOG's release works once installed.
Is OpenSC2K free?
Yes. The code is under the MIT licence. It does not include SimCity 2000's graphics, sounds or music; those come from your own copy.
Can OpenSC2K open my old SimCity 2000 cities?
Yes. Original .sc2 cities open in a compatibility mode. You can upgrade a city to OpenSC2K's .sc2x format to use bigger maps and new features, but the original game cannot open .sc2x files.
How big can cities be in OpenSC2K?
Up to 4096 tiles per side, compared with 128 in the original game. Smaller maps of 16, 32 and 64 tiles are also available.
Is OpenSC2K made with AI?
The README says it is developed with the help of AI tools, including large language models, with all decisions and contributions reviewed by the maintainer. sc2kfix, by contrast, states that no generative AI is used.
Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with Maxis (now Electronic Arts) or Nicholas Ochoa and OpenSC2K contributors (OpenSC2K (SimCity 2000 remake for Windows, Mac and Linux)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.
Sources
This page was last updated on Nov 3, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.
- OpenSC2K/OpenSC2K README (Rust and Godot remake, packages, game files and importer, extensions, SC2X format, AI-assisted development, MIT licence; checked 2026-11-03)
- GitHub API: OpenSC2K repository (created 3 February 2018, about 5,300 stars, MIT, last push 1 November 2026; checked 2026-11-03)
- OpenSC2K 0.3.0 release, 9 October 2026 (JavaScript modding, HD graphics, Korean translation, disasters reworked, SC2X support)
- OpenSC2K 0.1.0, the first release, 25 September 2026
- sc2kfix/sc2kfix README (bug-fix and modding plugin for SimCity 2000 Special Edition on Windows 7 to 11 and Wine; checked 2026-11-03)
- sc2kfix r11b release, 28 August 2026
More ports
See every native PC version of a console game in our recompiled games list, browse all PC ports of console games, or go back to the full list of ported games.
