Star Wars: Dark Forces (and Outlaws, in development) cover art
Star Wars: Dark Forces (and Outlaws, in development). Image © Lucasfilm / Disney, via Steam. Unofficial site, not affiliated with the publisher.
PC port · PC → PC

The Force Engine (Star Wars: Dark Forces source port)

The Force Engine rebuilds LucasArts’ Jedi Engine so Star Wars: Dark Forces (1995) runs natively on Windows, Linux and Steam Deck, in high resolution with mouselook and mods. Outlaws is coming.

WorkingEngine rewriteNeeds your own copyv1.22.420Updated

You need your own copy of Star Wars: Dark Forces (and Outlaws, in development). This port only runs with files from a copy you own; there is no download or play button here. No copy? These play in your browser right away, no files needed: Pixelsuft hl (Xash3D in the browser), QuakeWorld on q1.pieter.com, Wasm Doom (Doom in the browser).

What you need

Your own Star Wars: Dark Forces: the Steam or GOG release (classic or the 2024 Remaster) is found automatically, or point it at DARK.GOB. A PC with OpenGL 3.3; Windows, Linux or macOS.

Official releases ↗GitHub repository ↗

We do not host any files. Only download from the project's official source.

Every version of Star Wars: Dark Forces 3

  1. The Force Engine (Star Wars: Dark Forces source port)This page

    WorkingEngine remake

    Modern "Jedi Engine" replacement supporting Dark Forces, mods, and in the future Outlaws.

    Runs on Windows 7+ (x64), Linux (Flathub) and Steam Deck, macOS (build from source)Needs files from a copy you own★ 1.2k1.22.420 · Sep 10, 2025

    Website ↗

  2. N64DarkForcesPort

    ActiveSource port

    A port of the original Star Wars Dark Forces for the N64

    ★ 26v0.8.0 · Oct 13, 2026

    GitHub ↗

  3. TheForceEngineXbox

    ActiveSource port

    The Force Engine ported to the original Xbox (XDK 5558 + VC71). Star Wars: Dark Forces on real Xbox hardware via JEDI engine recreation.

    ★ 8v1.2.1 · Aug 26, 2026

    GitHub ↗

We link to each project's own page and host no game files. Version data from project pages, our daily checks and awesome-decomp-games (CC0).

Short answer

The Force Engine (TFE) is a free, open-source rebuild of LucasArts’ Jedi Engine by Lucius (luciusDXL) and contributors. It runs Star Wars: Dark Forces (1995) natively on Windows, Linux (Flathub, Steam Deck) and macOS (from source), at high resolution and widescreen, with mouselook, a modern controller and key setup, quicksaves and mods. It needs your own copy of Dark Forces (Steam, GOG or the 2024 Remaster). Outlaws support is planned but not playable yet. The latest release is 1.22.420 (10 September 2025); development continues.

Star Wars: Dark Forces, LucasArts’ 1995 first-person shooter, ran on its own Jedi Engine, which LucasArts also used for Outlaws (1997). Its DOS code is awkward on modern systems, and DOSBox only gets you the original 320×200 picture. The Force Engine began as “DarkXL 2” on 21 December 2019, from the creator of the earlier DarkXL project, and moved to GitHub as The Force Engine in February 2020. Version 1.0 on 19 December 2022, with the whole of Dark Forces supported, was covered by GamesRadar, Engadget and Rock Paper Shotgun. On 27 October 2026 the repository had about 1,180 GitHub stars and commits as recent as that week.

This site is not affiliated with The Force Engine, LucasArts, Lucasfilm or Disney.

What it is

  • An engine rewrite, not an emulator. The Jedi Engine was reverse engineered and rebuilt as new code that reads the original game files, the same idea as Doom and Quake source ports. Dark Forces’ AI, weapons and iMUSE music system are reproduced in full.
  • Two renderers. The classic software renderer can run at 320×200 as in 1995, or at high resolution and in widescreen and ultrawide; an OpenGL 3.3 renderer adds perspective-correct looking up and down. A true-colour mode adds texture filtering, bloom and the Remaster’s HD assets.
  • Modern controls and comforts: full key rebinding, controllers, full mouselook, an aiming reticle, autorun and crouch toggle, quicksave and quickload alongside the original checkpoints, subtitles, accessibility options and a cheat menu.
  • For modders: classic mods, plus TFE’s own extensions such as ForceScript scripting, externally defined weapons, projectiles and effects, custom HD textures, and since version 1.22 (March 2025) a built-in level and asset editor in alpha.

Current status

Dark Forces Complete since 1.0 (19 December 2022)
Outlaws Not playable; planned for version 2.0 (the roadmap’s 2025 target has slipped)
Latest release 1.22.420 “Hot Fix 2”, 10 September 2025
Development Active: commits through late October 2026 (save improvements, Remaster cutscenes, editor and macOS build fixes), not yet in a release
Platforms Windows 7+ x64 (official download); Linux via Flathub or source; macOS from source
Licence GPL-2.0

What you need

  • Your own copy of Star Wars: Dark Forces. TFE finds the Steam and GOG releases on its own, including Steam libraries on other drives, and works with both the classic game and Nightdive’s Dark Forces Remaster (2024). Otherwise you point it at the game’s DARK.GOB. It ships no game data, and we don’t explain how to obtain game files.
  • A PC with OpenGL 3.3. On Windows it may ask for the Visual C++ x64 redistributable.
  • Windows 7 or newer, Linux, or macOS if you build it yourself.

How to install (overview)

From the official site, at a high level: on Windows, download the zip from the downloads page or the GitHub Releases page, unpack it and run the program; it looks for your Dark Forces installation on first start. On Linux and the Steam Deck, install it from Flathub (on the Deck, in desktop mode), or run the Windows build through Proton. On macOS, build it from source with Homebrew and CMake as the README describes. Saves go to Documents\TheForceEngine.

Dark Forces Remaster or The Force Engine?

Nightdive’s Dark Forces Remaster (February 2024) is the official modern version, on PC and consoles. The Force Engine is not a rival to it so much as a companion: Lucius advised Nightdive on the Remaster and shared some of TFE’s code, and TFE can run the Remaster’s data with its HD textures and sprites. TFE’s advantages are mod support, deeper options and the editor; the Remaster’s are its official status, console versions and polish.

The Force Engine is unofficial and contains no LucasArts code or game data: it is new code under the GPL-2.0, and you supply the game files from a copy you bought. That is the same footing as long-standing source ports for Doom or Quake, and the project has been public since 2020. Get it from the official site or GitHub, and avoid “Dark Forces PC download” bundles that include the game.

FAQ

What is The Force Engine?

A free, open-source rebuild of LucasArts' Jedi Engine, the engine behind Star Wars Dark Forces (1995) and Outlaws (1997), so those games run natively on modern computers. It was started by Lucius (luciusDXL) in December 2019. Dark Forces has been fully supported since version 1.0 in December 2022.

Does The Force Engine include Dark Forces?

No. You need your own copy of Star Wars Dark Forces. The Steam and GOG releases, including Nightdive's 2024 Dark Forces Remaster, are found automatically; otherwise you point it at the game's DARK.GOB file.

Does it work with Dark Forces Remaster?

Yes. Since version 1.10 (July 2024) it can use the Remaster's game data and its HD textures, sprites and HUD in its true-colour mode. Lucius also advised Nightdive on the Remaster and shared some of The Force Engine's code with them.

Can I play Outlaws with The Force Engine?

Not yet. Outlaws support is planned for version 2.0. The engine features Outlaws needs are being added, but on 27 October 2026 there was no playable Outlaws build.

Does The Force Engine run on Linux, Mac and Steam Deck?

The official downloads are for Windows. On Linux, including the Steam Deck in desktop mode, the easiest way is the Flathub package; it can also be built from source. On macOS you build it from source; there is no official Mac download.

Does it support Dark Forces mods?

Yes. Classic Dark Forces mods (GOB, LFD and LEV files, such as Dark Tide) go in its Mods folder as zips or folders. It also has its own extensions for modders, including ForceScript scripting, custom HD textures and a built-in level editor in alpha.

Unofficial. This page is written by an independent directory. It is not made by, endorsed by or affiliated with LucasArts or Lucius (luciusDXL) and contributors (The Force Engine (Star Wars: Dark Forces source port)'s author). We do not host any files, and we never link to game files, ROMs or ISOs.

Sources

This page was last updated on Oct 27, 2026. A date after a source is the day we read it. Versions and steps follow the official project; if they differ, the official source wins.

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